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override string | Name [get] |
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float | Vitality [get, set] |
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bool | DoesBleed [get, set] |
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float | CrushDepth [get, set] |
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bool | UseHealthWindow [get, set] |
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float | BleedingReduction [get, set] |
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float | BurnReduction [get, set] |
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float | ConstantHealthRegeneration [get, set] |
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float | HealthRegenerationWhenEating [get, set] |
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bool | StunImmunity [get, set] |
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bool | PoisonImmunity [get, set] |
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float | PoisonVulnerability [get, set] |
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float | EmpVulnerability [get, set] |
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bool | ApplyAfflictionColors [get] |
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virtual string | Name [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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ContentXElement | Element [get, set] |
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List< SubParam > | SubParams = new List<SubParam>() [get, set] |
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CharacterParams | Character [get] |
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SerializableEntityEditor | SerializableEntityEditor [get, protected set] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 512 of file CharacterParams.cs.
◆ HealthParams()
◆ ApplyAfflictionColors
bool Barotrauma.CharacterParams.HealthParams.ApplyAfflictionColors |
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get |
◆ BleedingReduction
float Barotrauma.CharacterParams.HealthParams.BleedingReduction |
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getset |
◆ BurnReduction
float Barotrauma.CharacterParams.HealthParams.BurnReduction |
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getset |
◆ ConstantHealthRegeneration
float Barotrauma.CharacterParams.HealthParams.ConstantHealthRegeneration |
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getset |
◆ CrushDepth
float Barotrauma.CharacterParams.HealthParams.CrushDepth |
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getset |
◆ DoesBleed
bool Barotrauma.CharacterParams.HealthParams.DoesBleed |
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getset |
◆ EmpVulnerability
float Barotrauma.CharacterParams.HealthParams.EmpVulnerability |
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getset |
◆ HealthRegenerationWhenEating
float Barotrauma.CharacterParams.HealthParams.HealthRegenerationWhenEating |
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getset |
◆ Name
override string Barotrauma.CharacterParams.HealthParams.Name |
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get |
◆ PoisonImmunity
bool Barotrauma.CharacterParams.HealthParams.PoisonImmunity |
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getset |
◆ PoisonVulnerability
float Barotrauma.CharacterParams.HealthParams.PoisonVulnerability |
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getset |
◆ StunImmunity
bool Barotrauma.CharacterParams.HealthParams.StunImmunity |
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getset |
◆ UseHealthWindow
bool Barotrauma.CharacterParams.HealthParams.UseHealthWindow |
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getset |
◆ Vitality
float Barotrauma.CharacterParams.HealthParams.Vitality |
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getset |