Barotrauma Client Doc
Barotrauma.CreditsPlayer Class Reference
Inheritance diagram for Barotrauma.CreditsPlayer:
Barotrauma.GUIComponent

Public Member Functions

 CreditsPlayer (RectTransform rectT, string configFile)
 
void Restart ()
 
- Public Member Functions inherited from Barotrauma.GUIComponent
delegate bool SecondaryButtonDownHandler (GUIComponent component, object userData)
 
GetChild< T > ()
 
GetAnyChild< T > ()
 
IEnumerable< T > GetAllChildren< T > ()
 
IEnumerable< GUIComponentGetAllChildren ()
 Returns all child elements in the hierarchy. More...
 
GUIComponent GetChild (int index)
 
int GetChildIndex (GUIComponent child)
 
GUIComponent GetChildByUserData (object obj)
 
bool IsParentOf (GUIComponent component, bool recursive=true)
 
bool IsChildOf (GUIComponent component, bool recursive=true)
 
virtual void RemoveChild (GUIComponent child)
 
GUIComponent FindChild (Func< GUIComponent, bool > predicate, bool recursive=false)
 
GUIComponent FindChild (object userData, bool recursive=false)
 
IEnumerable< GUIComponentFindChildren (object userData)
 
IEnumerable< GUIComponentFindChildren (Func< GUIComponent, bool > predicate)
 
virtual void ClearChildren ()
 
void SetAsFirstChild ()
 
void SetAsLastChild ()
 
virtual void AddToGUIUpdateList (bool ignoreChildren=false, int order=0)
 
void RemoveFromGUIUpdateList (bool alsoChildren=true)
 
void UpdateAuto (float deltaTime)
 Only GUI should call this method. Auto updating follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
void UpdateManually (float deltaTime, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are updated automatically in the same order they appear on the update list. More...
 
virtual void ForceLayoutRecalculation ()
 
void ForceUpdate ()
 
void UpdateChildren (float deltaTime, bool recursive)
 Updates all the children manually. More...
 
void DrawAuto (SpriteBatch spriteBatch)
 Only GUI should call this method. Auto drawing follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
virtual void DrawManually (SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are drawn automatically in the same order they appear on the update list. More...
 
virtual void DrawChildren (SpriteBatch spriteBatch, bool recursive)
 Draws all the children manually. More...
 
void DrawToolTip (SpriteBatch spriteBatch)
 Creates and draws a tooltip. More...
 
virtual void Flash (Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)
 
void ImmediateFlash (Color? color=null)
 
void FadeOut (float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)
 
void FadeIn (float wait, float duration)
 
void SlideIn (float wait, float duration, int amount, SlideDirection direction)
 
void SlideOut (float duration, int amount, SlideDirection direction)
 
void Pulsate (Vector2 startScale, Vector2 endScale, float duration)
 
virtual void ApplyStyle (GUIComponentStyle style)
 
void ApplySizeRestrictions (GUIComponentStyle style)
 

Public Attributes

bool AutoRestart = true
 
readonly GUIButton CloseButton
 
- Public Attributes inherited from Barotrauma.GUIComponent
CursorState HoverCursor = CursorState.Default
 
bool AlwaysOverrideCursor = false
 
SecondaryButtonDownHandler OnSecondaryClicked
 
Action< GUIComponentOnAddedToGUIUpdateList
 
bool CanBeFocused
 
Dictionary< ComponentState, List< UISprite > > sprites
 
SpriteEffects SpriteEffects
 
object UserData
 
bool ExternalHighlight = false
 

Protected Member Functions

override void Update (float deltaTime)
 
- Protected Member Functions inherited from Barotrauma.GUIComponent
Rectangle ClampRect (Rectangle r)
 
 GUIComponent (string style, RectTransform rectT)
 This is the new constructor. More...
 
 GUIComponent (string style)
 
virtual Color GetColor (ComponentState state)
 
Color GetBlendedColor (Color targetColor, ref Color blendedColor)
 
virtual void Draw (SpriteBatch spriteBatch)
 
virtual void SetAlpha (float a)
 

Properties

bool Finished [get]
 
bool ScrollBarEnabled [get, set]
 
bool AllowMouseWheelScroll [get, set]
 
float Scroll [get, set]
 
- Properties inherited from Barotrauma.GUIComponent
GUIComponent Parent [get]
 
IEnumerable< GUIComponentChildren [get]
 
bool AutoUpdate = true [get, set]
 
bool AutoDraw = true [get, set]
 
int UpdateOrder [get, set]
 
bool Bounce [get, set]
 
bool GlowOnSelect [get, set]
 
Vector2 UVOffset [get, set]
 
virtual float FlashTimer [get]
 
bool IgnoreLayoutGroups [get, set]
 
virtual GUIFont Font [get, set]
 
virtual RichString ToolTip [get, set]
 
GUIComponentStyle Style [get]
 
bool Visible [get, set]
 
virtual bool Enabled [get, set]
 
Vector2 Center [get]
 
virtual Rectangle Rect [get]
 
bool ClampMouseRectToParent = false [get, set]
 
virtual Rectangle? MouseRect [get]
 
virtual Color OutlineColor [get, set]
 
virtual bool Selected [get, set]
 
virtual ComponentState State [get, set]
 
int CountChildren [get]
 
Color DefaultColor [get, set]
 Currently only used for the fade effect in GUIListBox, should be set to the same value as Color but only assigned once More...
 
virtual Color Color [get, set]
 
virtual Color HoverColor [get, set]
 
virtual Color SelectedColor [get, set]
 
virtual Color DisabledColor [get, set]
 
virtual Color PressedColor [get, set]
 
TransitionMode ColorTransition [get]
 
SpriteFallBackState FallBackState [get]
 
float SpriteCrossFadeTime [get]
 
float ColorCrossFadeTime [get]
 
virtual bool PlaySoundOnSelect = false [get, set]
 
RectTransform RectTransform [get]
 

Additional Inherited Members

- Public Types inherited from Barotrauma.GUIComponent
enum class  ComponentState {
  None , Hover , Pressed , Selected ,
  HoverSelected
}
 
- Static Public Member Functions inherited from Barotrauma.GUIComponent
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)
 
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)
 
static GUIComponent FromXML (ContentXElement element, RectTransform parent)
 
- Protected Attributes inherited from Barotrauma.GUIComponent
Alignment alignment
 
Identifier[] styleHierarchy
 
Color color
 
Color hoverColor
 
Color selectedColor
 
Color disabledColor
 
Color pressedColor
 
Color flashColor
 
float flashDuration = 1.5f
 
float flashTimer
 
bool enabled
 
ComponentState _state
 
ComponentState _previousState
 
bool isSelected
 
Color _currentColor
 

Detailed Description

Definition at line 5 of file CreditsPlayer.cs.

Constructor & Destructor Documentation

◆ CreditsPlayer()

Barotrauma.CreditsPlayer.CreditsPlayer ( RectTransform  rectT,
string  configFile 
)

Definition at line 41 of file CreditsPlayer.cs.

Member Function Documentation

◆ Restart()

void Barotrauma.CreditsPlayer.Restart ( )

Definition at line 83 of file CreditsPlayer.cs.

◆ Update()

override void Barotrauma.CreditsPlayer.Update ( float  deltaTime)
protectedvirtual

Reimplemented from Barotrauma.GUIComponent.

Definition at line 88 of file CreditsPlayer.cs.

Member Data Documentation

◆ AutoRestart

bool Barotrauma.CreditsPlayer.AutoRestart = true

Definition at line 13 of file CreditsPlayer.cs.

◆ CloseButton

readonly GUIButton Barotrauma.CreditsPlayer.CloseButton

Definition at line 38 of file CreditsPlayer.cs.

Property Documentation

◆ AllowMouseWheelScroll

bool Barotrauma.CreditsPlayer.AllowMouseWheelScroll
getset

Definition at line 26 of file CreditsPlayer.cs.

◆ Finished

bool Barotrauma.CreditsPlayer.Finished
get

Definition at line 15 of file CreditsPlayer.cs.

◆ Scroll

float Barotrauma.CreditsPlayer.Scroll
getset

Definition at line 32 of file CreditsPlayer.cs.

◆ ScrollBarEnabled

bool Barotrauma.CreditsPlayer.ScrollBarEnabled
getset

Definition at line 20 of file CreditsPlayer.cs.