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override bool | MatchesItem (Item item) |
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| RequiredItemByIdentifier (Identifier itemPrefab, int amount, float minCondition, float maxCondition, bool useCondition, LocalizedString overrideDescription, LocalizedString overrideHeader) |
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override string | ToString () |
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| RequiredItem (int amount, float minCondition, float maxCondition, bool useCondition, LocalizedString overrideDescription, LocalizedString overrideHeader, Identifier defaultItem) |
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bool | IsConditionSuitable (float conditionPercentage) |
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◆ RequiredItemByIdentifier()
Barotrauma.FabricationRecipe.RequiredItemByIdentifier.RequiredItemByIdentifier |
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Identifier |
itemPrefab, |
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int |
amount, |
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float |
minCondition, |
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float |
maxCondition, |
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bool |
useCondition, |
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LocalizedString |
overrideDescription, |
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LocalizedString |
overrideHeader |
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) |
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◆ MatchesItem()
override bool Barotrauma.FabricationRecipe.RequiredItemByIdentifier.MatchesItem |
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Item |
item | ) |
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virtual |
◆ ToString()
override string Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ToString |
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| ) |
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◆ ItemPrefabIdentifier
readonly Identifier Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefabIdentifier |
◆ FirstMatchingPrefab
override ItemPrefab Barotrauma.FabricationRecipe.RequiredItemByIdentifier.FirstMatchingPrefab |
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get |
◆ ItemPrefab
ItemPrefab Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefab |
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get |
◆ ItemPrefabs
override IEnumerable<ItemPrefab> Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefabs |
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get |
◆ UintIdentifier
override UInt32 Barotrauma.FabricationRecipe.RequiredItemByIdentifier.UintIdentifier |
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get |