Barotrauma Client Doc
Barotrauma.GUIImage Class Reference
Inheritance diagram for Barotrauma.GUIImage:
Barotrauma.GUIComponent

Public Member Functions

void SetCrop (bool state, bool center=true)
 
 GUIImage (RectTransform rectT, string style, bool scaleToFit=false)
 
 GUIImage (RectTransform rectT, Sprite sprite, Rectangle? sourceRect=null, bool scaleToFit=false)
 
- Public Member Functions inherited from Barotrauma.GUIComponent
delegate bool SecondaryButtonDownHandler (GUIComponent component, object userData)
 
GetChild< T > ()
 
GetAnyChild< T > ()
 
IEnumerable< T > GetAllChildren< T > ()
 
IEnumerable< GUIComponentGetAllChildren ()
 Returns all child elements in the hierarchy. More...
 
GUIComponent GetChild (int index)
 
int GetChildIndex (GUIComponent child)
 
GUIComponent GetChildByUserData (object obj)
 
bool IsParentOf (GUIComponent component, bool recursive=true)
 
bool IsChildOf (GUIComponent component, bool recursive=true)
 
virtual void RemoveChild (GUIComponent child)
 
GUIComponent FindChild (Func< GUIComponent, bool > predicate, bool recursive=false)
 
GUIComponent FindChild (object userData, bool recursive=false)
 
IEnumerable< GUIComponentFindChildren (object userData)
 
IEnumerable< GUIComponentFindChildren (Func< GUIComponent, bool > predicate)
 
virtual void ClearChildren ()
 
void SetAsFirstChild ()
 
void SetAsLastChild ()
 
virtual void AddToGUIUpdateList (bool ignoreChildren=false, int order=0)
 
void RemoveFromGUIUpdateList (bool alsoChildren=true)
 
void UpdateAuto (float deltaTime)
 Only GUI should call this method. Auto updating follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
void UpdateManually (float deltaTime, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are updated automatically in the same order they appear on the update list. More...
 
virtual void ForceLayoutRecalculation ()
 
void ForceUpdate ()
 
void UpdateChildren (float deltaTime, bool recursive)
 Updates all the children manually. More...
 
void DrawAuto (SpriteBatch spriteBatch)
 Only GUI should call this method. Auto drawing follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
virtual void DrawManually (SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are drawn automatically in the same order they appear on the update list. More...
 
virtual void DrawChildren (SpriteBatch spriteBatch, bool recursive)
 Draws all the children manually. More...
 
void DrawToolTip (SpriteBatch spriteBatch)
 Creates and draws a tooltip. More...
 
virtual void Flash (Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)
 
void ImmediateFlash (Color? color=null)
 
void FadeOut (float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)
 
void FadeIn (float wait, float duration)
 
void SlideIn (float wait, float duration, int amount, SlideDirection direction)
 
void SlideOut (float duration, int amount, SlideDirection direction)
 
void Pulsate (Vector2 startScale, Vector2 endScale, float duration)
 
virtual void ApplyStyle (GUIComponentStyle style)
 
void ApplySizeRestrictions (GUIComponentStyle style)
 

Public Attributes

float Rotation
 
bool LoadAsynchronously
 
BlendState BlendState
 
ComponentStateOverrideState = null
 
- Public Attributes inherited from Barotrauma.GUIComponent
CursorState HoverCursor = CursorState.Default
 
bool AlwaysOverrideCursor = false
 
SecondaryButtonDownHandler OnSecondaryClicked
 
Action< GUIComponentOnAddedToGUIUpdateList
 
bool CanBeFocused
 
Dictionary< ComponentState, List< UISprite > > sprites
 
SpriteEffects SpriteEffects
 
object UserData
 
bool ExternalHighlight = false
 

Protected Member Functions

override void Draw (SpriteBatch spriteBatch)
 
- Protected Member Functions inherited from Barotrauma.GUIComponent
Rectangle ClampRect (Rectangle r)
 
 GUIComponent (string style, RectTransform rectT)
 This is the new constructor. More...
 
 GUIComponent (string style)
 
virtual void Update (float deltaTime)
 
virtual Color GetColor (ComponentState state)
 
Color GetBlendedColor (Color targetColor, ref Color blendedColor)
 
virtual void SetAlpha (float a)
 

Properties

static bool LoadingTextures [get]
 
bool Crop [get]
 
float Scale [get, set]
 
Rectangle SourceRect [get, set]
 
Sprite?? Sprite [get, set]
 
- Properties inherited from Barotrauma.GUIComponent
GUIComponent Parent [get]
 
IEnumerable< GUIComponentChildren [get]
 
bool AutoUpdate = true [get, set]
 
bool AutoDraw = true [get, set]
 
int UpdateOrder [get, set]
 
bool Bounce [get, set]
 
bool GlowOnSelect [get, set]
 
Vector2 UVOffset [get, set]
 
virtual float FlashTimer [get]
 
bool IgnoreLayoutGroups [get, set]
 
virtual GUIFont Font [get, set]
 
virtual RichString ToolTip [get, set]
 
GUIComponentStyle Style [get]
 
bool Visible [get, set]
 
virtual bool Enabled [get, set]
 
Vector2 Center [get]
 
virtual Rectangle Rect [get]
 
bool ClampMouseRectToParent = false [get, set]
 
virtual Rectangle? MouseRect [get]
 
virtual Color OutlineColor [get, set]
 
virtual bool Selected [get, set]
 
virtual ComponentState State [get, set]
 
int CountChildren [get]
 
Color DefaultColor [get, set]
 Currently only used for the fade effect in GUIListBox, should be set to the same value as Color but only assigned once More...
 
virtual Color Color [get, set]
 
virtual Color HoverColor [get, set]
 
virtual Color SelectedColor [get, set]
 
virtual Color DisabledColor [get, set]
 
virtual Color PressedColor [get, set]
 
TransitionMode ColorTransition [get]
 
SpriteFallBackState FallBackState [get]
 
float SpriteCrossFadeTime [get]
 
float ColorCrossFadeTime [get]
 
virtual bool PlaySoundOnSelect = false [get, set]
 
RectTransform RectTransform [get]
 

Additional Inherited Members

- Public Types inherited from Barotrauma.GUIComponent
enum class  ComponentState {
  None , Hover , Pressed , Selected ,
  HoverSelected
}
 
- Static Public Member Functions inherited from Barotrauma.GUIComponent
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)
 
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)
 
static GUIComponent FromXML (ContentXElement element, RectTransform parent)
 
- Protected Attributes inherited from Barotrauma.GUIComponent
Alignment alignment
 
Identifier[] styleHierarchy
 
Color color
 
Color hoverColor
 
Color selectedColor
 
Color disabledColor
 
Color pressedColor
 
Color flashColor
 
float flashDuration = 1.5f
 
float flashTimer
 
bool enabled
 
ComponentState _state
 
ComponentState _previousState
 
bool isSelected
 
Color _currentColor
 

Detailed Description

Definition at line 10 of file GUIImage.cs.

Constructor & Destructor Documentation

◆ GUIImage() [1/2]

Barotrauma.GUIImage.GUIImage ( RectTransform  rectT,
string  style,
bool  scaleToFit = false 
)

Definition at line 100 of file GUIImage.cs.

◆ GUIImage() [2/2]

Barotrauma.GUIImage.GUIImage ( RectTransform  rectT,
Sprite  sprite,
Rectangle?  sourceRect = null,
bool  scaleToFit = false 
)

Definition at line 105 of file GUIImage.cs.

Member Function Documentation

◆ Draw()

override void Barotrauma.GUIImage.Draw ( SpriteBatch  spriteBatch)
protectedvirtual

Reimplemented from Barotrauma.GUIComponent.

Definition at line 140 of file GUIImage.cs.

◆ SetCrop()

void Barotrauma.GUIImage.SetCrop ( bool  state,
bool  center = true 
)

Definition at line 47 of file GUIImage.cs.

Member Data Documentation

◆ BlendState

BlendState Barotrauma.GUIImage.BlendState

Definition at line 96 of file GUIImage.cs.

◆ LoadAsynchronously

bool Barotrauma.GUIImage.LoadAsynchronously

Definition at line 37 of file GUIImage.cs.

◆ OverrideState

ComponentState? Barotrauma.GUIImage.OverrideState = null

Definition at line 98 of file GUIImage.cs.

◆ Rotation

float Barotrauma.GUIImage.Rotation

Definition at line 25 of file GUIImage.cs.

Property Documentation

◆ Crop

bool Barotrauma.GUIImage.Crop
get

Definition at line 39 of file GUIImage.cs.

◆ LoadingTextures

bool Barotrauma.GUIImage.LoadingTextures
staticget

Definition at line 17 of file GUIImage.cs.

◆ Scale

float Barotrauma.GUIImage.Scale
getset

Definition at line 71 of file GUIImage.cs.

◆ SourceRect

Rectangle Barotrauma.GUIImage.SourceRect
getset

Definition at line 77 of file GUIImage.cs.

◆ Sprite

Sprite?? Barotrauma.GUIImage.Sprite
getset

Definition at line 83 of file GUIImage.cs.