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| GUILayoutGroup (RectTransform rectT, bool isHorizontal=false, Anchor childAnchor=Anchor.TopLeft) |
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void | Recalculate () |
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delegate bool | SecondaryButtonDownHandler (GUIComponent component, object userData) |
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T | GetChild< T > () |
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T | GetAnyChild< T > () |
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IEnumerable< T > | GetAllChildren< T > () |
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IEnumerable< GUIComponent > | GetAllChildren () |
| Returns all child elements in the hierarchy. More...
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GUIComponent | GetChild (int index) |
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int | GetChildIndex (GUIComponent child) |
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GUIComponent | GetChildByUserData (object obj) |
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bool | IsParentOf (GUIComponent component, bool recursive=true) |
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bool | IsChildOf (GUIComponent component, bool recursive=true) |
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virtual void | RemoveChild (GUIComponent child) |
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GUIComponent | FindChild (Func< GUIComponent, bool > predicate, bool recursive=false) |
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GUIComponent | FindChild (object userData, bool recursive=false) |
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IEnumerable< GUIComponent > | FindChildren (object userData) |
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IEnumerable< GUIComponent > | FindChildren (Func< GUIComponent, bool > predicate) |
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virtual void | ClearChildren () |
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void | SetAsFirstChild () |
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void | SetAsLastChild () |
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virtual void | AddToGUIUpdateList (bool ignoreChildren=false, int order=0) |
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void | RemoveFromGUIUpdateList (bool alsoChildren=true) |
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void | UpdateAuto (float deltaTime) |
| Only GUI should call this method. Auto updating follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
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void | UpdateManually (float deltaTime, bool alsoChildren=false, bool recursive=true) |
| By default, all the gui elements are updated automatically in the same order they appear on the update list. More...
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virtual void | ForceLayoutRecalculation () |
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void | ForceUpdate () |
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void | UpdateChildren (float deltaTime, bool recursive) |
| Updates all the children manually. More...
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void | DrawAuto (SpriteBatch spriteBatch) |
| Only GUI should call this method. Auto drawing follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
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virtual void | DrawManually (SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true) |
| By default, all the gui elements are drawn automatically in the same order they appear on the update list. More...
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virtual void | DrawChildren (SpriteBatch spriteBatch, bool recursive) |
| Draws all the children manually. More...
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void | DrawToolTip (SpriteBatch spriteBatch) |
| Creates and draws a tooltip. More...
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virtual void | Flash (Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null) |
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void | ImmediateFlash (Color? color=null) |
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void | FadeOut (float duration, bool removeAfter, float wait=0.0f, Action onRemove=null) |
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void | FadeIn (float wait, float duration) |
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void | SlideIn (float wait, float duration, int amount, SlideDirection direction) |
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void | SlideOut (float duration, int amount, SlideDirection direction) |
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void | Pulsate (Vector2 startScale, Vector2 endScale, float duration) |
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virtual void | ApplyStyle (GUIComponentStyle style) |
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void | ApplySizeRestrictions (GUIComponentStyle style) |
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bool | IsHorizontal [get, set] |
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bool | Stretch [get, set] |
| Note that stretching cannot be undone, because the previous child sizes are not stored. More...
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int | AbsoluteSpacing [get, set] |
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float | RelativeSpacing [get, set] |
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Anchor | ChildAnchor [get, set] |
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bool | NeedsToRecalculate [get, set] |
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GUIComponent | Parent [get] |
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IEnumerable< GUIComponent > | Children [get] |
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bool | AutoUpdate = true [get, set] |
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bool | AutoDraw = true [get, set] |
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int | UpdateOrder [get, set] |
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bool | Bounce [get, set] |
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bool | GlowOnSelect [get, set] |
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Vector2 | UVOffset [get, set] |
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virtual float | FlashTimer [get] |
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bool | IgnoreLayoutGroups [get, set] |
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virtual GUIFont | Font [get, set] |
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virtual RichString | ToolTip [get, set] |
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GUIComponentStyle | Style [get] |
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bool | Visible [get, set] |
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virtual bool | Enabled [get, set] |
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Vector2 | Center [get] |
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virtual Rectangle | Rect [get] |
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bool | ClampMouseRectToParent = false [get, set] |
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virtual Rectangle? | MouseRect [get] |
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virtual Color | OutlineColor [get, set] |
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virtual bool | Selected [get, set] |
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virtual ComponentState | State [get, set] |
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int | CountChildren [get] |
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Color | DefaultColor [get, set] |
| Currently only used for the fade effect in GUIListBox, should be set to the same value as Color but only assigned once More...
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virtual Color | Color [get, set] |
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virtual Color | HoverColor [get, set] |
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virtual Color | SelectedColor [get, set] |
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virtual Color | DisabledColor [get, set] |
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virtual Color | PressedColor [get, set] |
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TransitionMode | ColorTransition [get] |
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SpriteFallBackState | FallBackState [get] |
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float | SpriteCrossFadeTime [get] |
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float | ColorCrossFadeTime [get] |
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virtual bool | PlaySoundOnSelect = false [get, set] |
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RectTransform | RectTransform [get] |
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Definition at line 7 of file GUILayoutGroup.cs.