|
Barotrauma Client Doc
|
Public Member Functions | |
| GUISound (ContentXElement element, SoundsFile file) | |
Public Member Functions inherited from Barotrauma.SoundPrefab | |
| SoundPrefab (ContentXElement element, SoundsFile file, bool stream=false) | |
| bool | IsPlaying () |
| override void | Dispose () |
Public Member Functions inherited from Barotrauma.Prefab | |
| Prefab (ContentFile file, Identifier identifier) | |
| Prefab (ContentFile file, ContentXElement element) | |
Public Attributes | |
| readonly GUISoundType | Type |
Public Attributes inherited from Barotrauma.SoundPrefab | |
| readonly ContentPath | SoundPath |
| readonly ContentXElement | Element |
| readonly Identifier | ElementName |
Public Attributes inherited from Barotrauma.Prefab | |
| readonly Identifier | Identifier |
| readonly ContentFile | ContentFile |
Static Public Attributes | |
| static readonly PrefabCollection< GUISound > | GUISoundPrefabs = new PrefabCollection<GUISound>() |
Static Public Attributes inherited from Barotrauma.SoundPrefab | |
| static readonly PrefabSelector< SoundPrefab > | WaterAmbienceIn = new PrefabSelector<SoundPrefab>() |
| static readonly PrefabSelector< SoundPrefab > | WaterAmbienceOut = new PrefabSelector<SoundPrefab>() |
| static readonly PrefabSelector< SoundPrefab > | WaterAmbienceMoving = new PrefabSelector<SoundPrefab>() |
| static readonly PrefabSelector< SoundPrefab > | StartupSound = new PrefabSelector<SoundPrefab>() |
| static readonly ImmutableDictionary< Identifier, Type > | TagToDerivedPrefab |
| static readonly PrefabCollection< SoundPrefab > | Prefabs |
Static Public Attributes inherited from Barotrauma.Prefab | |
| static readonly ImmutableHashSet< Type > | Types |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Prefab | |
| static void | DisallowCallFromConstructor () |
Protected Member Functions inherited from Barotrauma.SoundPrefab | |
| override Identifier | DetermineIdentifier (XElement element) |
Properties inherited from Barotrauma.SoundPrefab | |
| static IReadOnlyList< SoundPrefab > | FlowSounds [get] |
| static IReadOnlyList< SoundPrefab > | SplashSounds [get] |
| Sound | Sound [get] |
Properties inherited from Barotrauma.Prefab | |
| ContentPackage? | ContentPackage [get] |
| ContentPath | FilePath [get] |
Definition at line 265 of file SoundPrefab.cs.
| Barotrauma.GUISound.GUISound | ( | ContentXElement | element, |
| SoundsFile | file | ||
| ) |
Definition at line 272 of file SoundPrefab.cs.
|
static |
Definition at line 268 of file SoundPrefab.cs.
| readonly GUISoundType Barotrauma.GUISound.Type |
Definition at line 270 of file SoundPrefab.cs.