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| static HumanCrouchParams | GetDefaultAnimParams (Character character) |
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| static HumanCrouchParams | GetAnimParams (Character character, string fileName=null) |
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| static string | GetDefaultFileName (Identifier speciesName, AnimationType animType) |
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| static string | GetDefaultFile (Identifier speciesName, AnimationType animType) |
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| static string | GetFolder (Identifier speciesName) |
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| static string | GetRandomFilePath (IReadOnlyList< string > filePaths, AnimationType type) |
| | Selects a random filepath from multiple paths, matching the specified animation type. More...
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| static IEnumerable< string > | FilterFilesByType (IEnumerable< string > filePaths, AnimationType type) |
| | Selects all file paths that match the specified animation type. More...
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| static T | GetDefaultAnimParams< T > (Character character, AnimationType animType) |
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| static T | GetAnimParams< T > (Identifier speciesName, AnimationType animType, string fileName=null) |
| | If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path! If a custom folder is used, it's defined in the character info file. More...
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| static void | ClearCache () |
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| static AnimationParams | Create (string fullPath, Identifier speciesName, AnimationType animationType, Type type) |
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| static T | Create< T > (string fullPath, Identifier speciesName, AnimationType animationType) |
| | Note: Overrides old animations, if found! More...
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| static Type | GetParamTypeFromAnimType (AnimationType type, bool isHumanoid) |
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| float | MoveDownAmountWhenStationary [get, set] |
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| float | ExtraHeadAngleWhenStationary [get, set] |
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| float | ExtraTorsoAngleWhenStationary [get, set] |
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| float | GetUpForce [get, set] |
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| float | HeadLeanAmount [get, set] |
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| float | TorsoLeanAmount [get, set] |
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| float | FootMoveStrength [get, set] |
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| float | FootLiftHorizontalFactor [get, set] |
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| float | FootAngle [get, set] |
| | In degrees. More...
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| float | FootAngleInRadians [get] |
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| Vector2 | FootMoveOffset [get, set] |
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| float | LegBendTorque [get, set] |
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| Vector2 | HandMoveAmount [get, set] |
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| Vector2 | HandMoveOffset [get, set] |
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| float | HandClampY [get, set] |
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| float | ArmMoveStrength [get, set] |
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| float | HandMoveStrength [get, set] |
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| bool | FixedHeadAngle [get, set] |
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| Vector2 | StepSize [get, set] |
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| float | HeadPosition [get, set] |
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| float | TorsoPosition [get, set] |
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| float | StepLiftHeadMultiplier [get, set] |
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| float | StepLiftAmount [get, set] |
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| bool | MultiplyByDir [get, set] |
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| float | StepLiftOffset [get, set] |
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| float | StepLiftFrequency [get, set] |
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| float | BackwardsMovementMultiplier [get, set] |
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| Identifier | SpeciesName [get] |
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| bool | IsGroundedAnimation [get] |
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| bool | IsSwimAnimation [get] |
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| float | MovementSpeed [get, set] |
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| float | CycleSpeed [get, set] |
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| float? | HeadAngle [get, set] |
| | In degrees. More...
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| float | HeadAngleInRadians = float.NaN [get] |
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| float? | TorsoAngle [get, set] |
| | In degrees. More...
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| float | TorsoAngleInRadians = float.NaN [get] |
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| float | HeadTorque [get, set] |
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| float | TorsoTorque [get, set] |
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| float | FootTorque [get, set] |
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| virtual AnimationType | AnimationType [get, protected set] |
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| float | ArmIKStrength [get, set] |
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| float | HandIKStrength [get, set] |
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| Memento< AnimationParams > | Memento = new Memento<AnimationParams>() [get, protected set] |
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| bool | IsLoaded [get, protected set] |
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| string | Name [get] |
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| string | FileName [get] |
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| string | Folder [get] |
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| ContentPath | Path = ContentPath.Empty [get, protected set] |
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| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
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| virtual ContentXElement? | MainElement [get] |
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| ContentXElement | OriginalElement [get, protected set] |
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| SerializableEntityEditor | SerializableEntityEditor [get, protected set] |
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| string | Name [get] |
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| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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| Memento< T > | Memento [get] |
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| float | FootAngle [get, set] |
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| float | FootAngleInRadians [get] |
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| float | ArmMoveStrength [get, set] |
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| float | HandMoveStrength [get, set] |
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| bool | FixedHeadAngle [get, set] |
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Definition at line 27 of file HumanoidAnimations.cs.