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| WireSection (Vector2 start, Vector2 end) |
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void | Draw (ISpriteBatch spriteBatch, Sprite wireSprite, Color color, Vector2 offset, float depth, float width=0.3f) |
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static void | Draw (ISpriteBatch spriteBatch, Sprite wireSprite, Vector2 start, Vector2 end, Color color, float depth, float width=0.3f) |
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◆ WireSection()
Barotrauma.Items.Components.Wire.WireSection.WireSection |
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Vector2 |
start, |
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Vector2 |
end |
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) |
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◆ Draw() [1/2]
void Barotrauma.Items.Components.Wire.WireSection.Draw |
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ISpriteBatch |
spriteBatch, |
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Sprite |
wireSprite, |
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Color |
color, |
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Vector2 |
offset, |
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float |
depth, |
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float |
width = 0.3f |
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) |
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◆ Draw() [2/2]
static void Barotrauma.Items.Components.Wire.WireSection.Draw |
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ISpriteBatch |
spriteBatch, |
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Sprite |
wireSprite, |
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Vector2 |
start, |
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Vector2 |
end, |
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Color |
color, |
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float |
depth, |
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float |
width = 0.3f |
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) |
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static |
◆ Length
readonly float Barotrauma.Items.Components.Wire.WireSection.Length |
◆ shiftedVertices
VertexPositionColorTexture [] Barotrauma.Items.Components.Wire.WireSection.shiftedVertices |
◆ vertices
VertexPositionColorTexture [] Barotrauma.Items.Components.Wire.WireSection.vertices |
◆ End
Vector2 Barotrauma.Items.Components.Wire.WireSection.End |
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get |
◆ Start
Vector2 Barotrauma.Items.Components.Wire.WireSection.Start |
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get |