Barotrauma Client Doc
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Classes | |
class | WireSection |
Public Member Functions | |
Wire (Item item, ContentXElement element) | |
Connection | OtherConnection (Connection connection) |
bool | IsConnectedTo (Item item) |
void | RemoveConnection (Item item) |
void | RemoveConnection (Connection connection) |
bool | TryConnect (Connection newConnection, bool addNode=true, bool sendNetworkEvent=false) |
Tries to add the given connection to this wire. Note that this only affects the wire - adding the wire to the connection is done in Connection.ConnectWire(Wire) More... | |
bool | Connect (Connection newConnection, int connectionIndex, bool addNode=true, bool sendNetworkEvent=false) |
Tries to add the given connection to this wire. Note that this only affects the wire - adding the wire to the connection is done in Connection.ConnectWire(Wire) More... | |
override void | Equip (Character character) |
override void | Unequip (Character character) |
override void | Drop (Character dropper, bool setTransform=true) |
a Character has dropped the item More... | |
override void | Update (float deltaTime, Camera cam) |
override bool | Use (float deltaTime, Character character=null) |
override bool | SecondaryUse (float deltaTime, Character character=null) |
override bool | Pick (Character picker) |
a Character has picked the item More... | |
List< Vector2 > | GetNodes () |
void | SetNodes (List< Vector2 > nodes) |
void | MoveNode (int index, Vector2 amount) |
void | MoveNodes (Vector2 amount) |
void | UpdateSections () |
void | ClearConnections (Character user=null) |
void | SetConnectedDirty () |
void | FixNodeEnds () |
override void | FlipX (bool relativeToSub) |
override void | FlipY (bool relativeToSub) |
override void | Load (ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) |
override XElement | Save (XElement parentElement) |
readonly record struct | VisualSignal (float TimeSent, Color Color, int Direction) |
void | RegisterSignal (Signal signal, Connection source) |
void | Draw (SpriteBatch spriteBatch, bool editing, float itemDepth=-1, Color? overrideColor=null) |
void | Draw (SpriteBatch spriteBatch, bool editing, Vector2 offset, float itemDepth=-1, Color? overrideColor=null) |
void | DebugDraw (SpriteBatch spriteBatch, float alpha=1.0f) |
override void | Move (Vector2 amount, bool ignoreContacts=false) |
bool | IsMouseOn () |
void | ClientEventRead (IReadMessage msg, float sendingTime) |
override bool | ValidateEventData (NetEntityEvent.IData data) |
void | ClientEventWrite (IWriteMessage msg, NetEntityEvent.IData extraData=null) |
Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
readonly record struct | ItemUseInfo (Item Item, Character User) |
ItemComponent (Item item, ContentXElement element) | |
void | SetRequiredItems (ContentXElement element, bool allowEmpty=false) |
virtual bool | Select (Character character) |
virtual bool | CrewAIOperate (float deltaTime, Character character, AIObjectiveOperateItem objective) |
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virtual void | UpdateBroken (float deltaTime, Camera cam) |
virtual void | ReceiveSignal (Signal signal, Connection connection) |
virtual bool | Combine (Item item, Character user) |
void | Remove () |
void | ShallowRemove () |
Remove the component so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc) but don't reset anything that's required for cloning the item More... | |
bool | HasRequiredSkills (Character character) |
bool | HasRequiredSkills (Character character, out Skill insufficientSkill) |
virtual float | GetSkillMultiplier () |
float | DegreeOfSuccess (Character character) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
float | DegreeOfSuccess (Character character, List< Skill > requiredSkills) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
bool | IsEmpty (Character user) |
Shorthand for !HasRequiredContainedItems() More... | |
bool | HasRequiredContainedItems (Character user, bool addMessage, LocalizedString msg=null) |
virtual bool | HasAccess (Character character) |
Only checks if any of the Picked requirements are matched (used for checking id card(s)). Much simpler and a bit different than HasRequiredItems. More... | |
virtual bool | HasRequiredItems (Character character, bool addMessage, LocalizedString msg=null) |
void | ApplyStatusEffects (ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) |
virtual void | OnMapLoaded () |
Called when all items have been loaded. Use to initialize connections between items. More... | |
virtual void | OnItemLoaded () |
Called when all the components of the item have been loaded. Use to initialize connections between components and such. More... | |
virtual void | OnScaleChanged () |
virtual void | OnInventoryChanged () |
Called when the item has an ItemContainer and the contents inside of it changed. More... | |
virtual void | Reset () |
virtual void | ParseMsg () |
ItemComponent | GetReplacementOrThis () |
bool | NeedsSoundUpdate () |
void | UpdateSounds () |
void | PlaySound (ActionType type, Character user=null) |
void | StopLoopingSound () |
void | StopSounds (ActionType type) |
virtual bool | ShouldDrawHUD (Character character) |
ItemComponent | GetLinkUIToComponent () |
virtual void | DrawHUD (SpriteBatch spriteBatch, Character character) |
virtual void | AddToGUIUpdateList (int order=0) |
void | UpdateHUD (Character character, float deltaTime, Camera cam) |
virtual void | UpdateHUDComponentSpecific (Character character, float deltaTime, Camera cam) |
virtual void | UpdateEditing (float deltaTime) |
virtual void | CreateEditingHUD (SerializableEntityEditor editor) |
virtual void | OnPlayerSkillsChanged () |
virtual void | AddTooltipInfo (ref LocalizedString name, ref LocalizedString description) |
Static Public Member Functions | |
static IEnumerable< Vector2 > | ExtractNodes (XElement element) |
static Sprite | ExtractWireSprite (ContentXElement element) |
static void | UpdateEditing (List< Wire > wires) |
Static Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
static ItemComponent | Load (ContentXElement element, Item item, bool errorMessages=true) |
Public Attributes | |
bool | Hidden |
Public Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
bool | WasUsed |
readonly Dictionary< ActionType, List< StatusEffect > > | statusEffectLists |
Dictionary< RelatedItem.RelationType, List< RelatedItem > > | requiredItems |
readonly List< RelatedItem > | DisabledRequiredItems = new List<RelatedItem>() |
List< Skill > | requiredSkills |
readonly ContentXElement | originalElement |
Action< bool > | OnActiveStateChanged |
List< PropertyConditional > | IsActiveConditionals |
readonly NamedEvent< ItemUseInfo > | OnUsed = new() |
readonly bool | InheritStatusEffects |
float | IsActiveTimer |
ItemComponent | ReplacedBy |
Static Public Attributes | |
static Color | higlightColor = Color.LightGreen |
static Color | editorHighlightColor = Color.Yellow |
static Color | editorSelectedColor = Color.Red |
Protected Member Functions | |
override void | ShallowRemoveComponentSpecific () |
override void | RemoveComponentSpecific () |
Protected Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
string | GetTextureDirectory (ContentXElement subElement) |
T | ExtractEventData< T > (NetEntityEvent.IData data) |
bool | TryExtractEventData< T > (NetEntityEvent.IData data, out T componentData) |
AIObjectiveContainItem | AIContainItems< T > (ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) |
void | ReleaseGuiFrame () |
void | ReloadGuiFrame () |
void | TryCreateDragHandle () |
virtual void | CreateGUI () |
Overload this method and implement. The method is automatically called when the resolution changes. More... | |
void | StartDelayedCorrection (IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false) |
void | OnGUIParentChanged (RectTransform newParent) |
Launches when the parent of the GuiFrame is changed. More... | |
virtual void | OnResolutionChanged () |
Properties | |
bool? | Locked [get, set] |
Connection[] | Connections [get] |
float | Length [get] |
float | MaxLength [get, set] |
bool | HiddenInGame [get, set] |
bool | NoAutoLock [get, set] |
bool | UseSpriteDepth [get, set] |
bool | DropOnConnect [get, set] |
float | Width [get, set] |
Vector2 | DrawSize [get] |
static Wire | DraggingWire [get] |
Properties inherited from Barotrauma.Items.Components.ItemComponent | |
ItemComponent | Parent [get, set] |
bool | InheritParentIsActive [get, set] |
virtual bool | DontTransferInventoryBetweenSubs [get] |
If enabled, the contents of the item are not transferred when the player transfers items between subs. Use this if this component uses item containers in a way where removing the item from the container via external means would cause problems. More... | |
virtual bool | DisallowSellingItemsFromContainer [get] |
If enabled, the items inside any of the item containers on this item cannot be sold at an outpost. Use in similar cases as DontTransferInventoryBetweenSubs. More... | |
float | PickingTime [get, set] |
string | PickingMsg [get, set] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
virtual bool? | IsActive [get, set] |
PropertyConditional.LogicalOperatorType | IsActiveConditionalComparison [get, set] |
bool | Drawable [get, set] |
bool | CanBePicked [get, set] |
bool | DrawHudWhenEquipped [get, protected set] |
bool | LockGuiFramePosition [get, set] |
Point | GuiFrameOffset [get, set] |
bool | CanBeSelected [get, set] |
bool | CanBeCombined [get, set] |
bool | RemoveOnCombined [get, set] |
bool | CharacterUsable [get, set] |
bool | AllowInGameEditing [get, set] |
InputType | PickKey [get, protected set] |
InputType | SelectKey [get, protected set] |
bool | DeleteOnUse [get, set] |
Item | Item [get] |
string | Name [get] |
string | Msg [get, set] |
LocalizedString | DisplayMsg [get, set] |
float | CombatPriority [get] |
int | ManuallySelectedSound [get] |
Which sound should be played when manual sound selection type is selected? Not [Editable] because we don't want this visible in the editor for every component. More... | |
float | Speed [get] |
Can be used by status effects or conditionals to the speed of the item More... | |
virtual bool | UpdateWhenInactive [get] |
bool | HasSounds [get] |
bool[] | HasSoundsOfType [get] |
virtual bool | RecreateGUIOnResolutionChange [get] |
GUILayoutSettings | DefaultLayout [get, protected set] |
GUILayoutSettings | AlternativeLayout [get, protected set] |
GUIFrame | GuiFrame [get, set] |
bool | AllowUIOverlap [get, set] |
string | LinkUIToComponent [get, set] |
int | HudPriority [get] |
int | HudLayer [get] |
bool?? | UseAlternativeLayout [get, set] |
Properties inherited from Barotrauma.ISerializableEntity | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
Properties inherited from Barotrauma.Items.Components.IDrawableComponent | |
Vector2 | DrawSize [get] |
The extents of the sprites or other graphics this component needs to draw. Used to determine which items are visible on the screen. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
Item | item |
string | name |
bool | characterUsable |
bool | canBePicked |
bool | canBeSelected |
bool | canBeCombined |
bool | removeOnCombined |
CoroutineHandle | delayedCorrectionCoroutine |
float | aiUpdateTimer |
float | correctionTimer |
Static Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
const float | CorrectionDelay = 1.0f |
const float | AIUpdateInterval = 0.2f |
Definition at line 14 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
Barotrauma.Items.Components.Wire.Wire | ( | Item | item, |
ContentXElement | element | ||
) |
Definition at line 121 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.ClearConnections | ( | Character | user = null | ) |
Definition at line 600 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.ClientEventRead | ( | IReadMessage | msg, |
float | sendingTime | ||
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Implements Barotrauma.Networking.IServerSerializable.
Definition at line 699 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.ClientEventWrite | ( | IWriteMessage | msg, |
NetEntityEvent.IData | extraData = null |
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Implements Barotrauma.Networking.IClientSerializable.
Definition at line 733 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
bool Barotrauma.Items.Components.Wire.Connect | ( | Connection | newConnection, |
int | connectionIndex, | ||
bool | addNode = true , |
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bool | sendNetworkEvent = false |
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Tries to add the given connection to this wire. Note that this only affects the wire - adding the wire to the connection is done in Connection.ConnectWire(Wire)
connectionIndex | Which end of the wire to add the connection to? 0 or 1. Normally doesn't make a difference, but matters if we're copying/loading a wire, in which case the 1st node should be located at the same item as the 1st connection. |
Definition at line 201 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.DebugDraw | ( | SpriteBatch | spriteBatch, |
float | alpha = 1.0f |
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Definition at line 326 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.Draw | ( | SpriteBatch | spriteBatch, |
bool | editing, | ||
float | itemDepth = -1 , |
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Color? | overrideColor = null |
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Implements Barotrauma.Items.Components.IDrawableComponent.
Definition at line 189 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.Draw | ( | SpriteBatch | spriteBatch, |
bool | editing, | ||
Vector2 | offset, | ||
float | itemDepth = -1 , |
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Color? | overrideColor = null |
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Definition at line 194 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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a Character has dropped the item
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 350 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 338 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 828 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 133 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.FixNodeEnds | ( | ) |
Definition at line 709 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 788 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 813 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
List<Vector2> Barotrauma.Items.Components.Wire.GetNodes | ( | ) |
Definition at line 544 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
bool Barotrauma.Items.Components.Wire.IsConnectedTo | ( | Item | item | ) |
Definition at line 143 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
bool Barotrauma.Items.Components.Wire.IsMouseOn | ( | ) |
Definition at line 685 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 842 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 660 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.MoveNode | ( | int | index, |
Vector2 | amount | ||
) |
Definition at line 555 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.MoveNodes | ( | Vector2 | amount | ) |
Definition at line 562 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
Connection Barotrauma.Items.Components.Wire.OtherConnection | ( | Connection | connection | ) |
Definition at line 135 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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a Character has picked the item
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 538 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.RegisterSignal | ( | Signal | signal, |
Connection | source | ||
) |
Definition at line 160 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 883 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.RemoveConnection | ( | Connection | connection | ) |
Definition at line 166 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.RemoveConnection | ( | Item | item | ) |
Definition at line 149 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 851 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 514 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.SetConnectedDirty | ( | ) |
Definition at line 672 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.SetNodes | ( | List< Vector2 > | nodes | ) |
Definition at line 549 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 869 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
bool Barotrauma.Items.Components.Wire.TryConnect | ( | Connection | newConnection, |
bool | addNode = true , |
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bool | sendNetworkEvent = false |
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Tries to add the given connection to this wire. Note that this only affects the wire - adding the wire to the connection is done in Connection.ConnectWire(Wire)
Definition at line 179 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 344 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 356 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 438 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
void Barotrauma.Items.Components.Wire.UpdateSections | ( | ) |
Definition at line 571 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 477 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
readonly record struct Barotrauma.Items.Components.Wire.VisualSignal | ( | float | TimeSent, |
Color | Color, | ||
int | Direction | ||
) |
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Definition at line 24 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Definition at line 25 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
bool Barotrauma.Items.Components.Wire.Hidden |
Definition at line 64 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 23 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Definition at line 79 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 128 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Definition at line 116 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.
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Definition at line 115 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 94 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 84 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 69 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 87 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 101 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 108 of file BarotraumaShared/SharedSource/Items/Components/Signal/Wire.cs.
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Definition at line 110 of file BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs.