Barotrauma Client Doc
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Interface for entities that the clients can send events to the server More...
Public Member Functions | |
void | ClientEventWrite (IWriteMessage msg, NetEntityEvent.IData extraData=null) |
Interface for entities that the clients can send events to the server
Definition at line 8 of file INetSerializable.cs.
void Barotrauma.Networking.IClientSerializable.ClientEventWrite | ( | IWriteMessage | msg, |
NetEntityEvent.IData | extraData = null |
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Implemented in Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Wire, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.Holdable, Barotrauma.Character, and Barotrauma.Items.Components.PowerContainer.