Barotrauma Client Doc
Barotrauma.Networking.IClientSerializable Interface Reference

Interface for entities that the clients can send events to the server More...

Inheritance diagram for Barotrauma.Networking.IClientSerializable:
Barotrauma.Networking.INetSerializable Barotrauma.Character Barotrauma.Hull Barotrauma.Item Barotrauma.Item Barotrauma.Items.Components.ButtonTerminal Barotrauma.Items.Components.ConnectionPanel Barotrauma.Items.Components.ConnectionPanel Barotrauma.Items.Components.CustomInterface Barotrauma.Items.Components.Deconstructor Barotrauma.Items.Components.Deconstructor Barotrauma.Items.Components.DockingPort Barotrauma.Items.Components.Engine Barotrauma.Items.Components.Fabricator Barotrauma.Items.Components.Fabricator Barotrauma.Items.Components.Holdable Barotrauma.Items.Components.PowerContainer Barotrauma.Items.Components.PowerContainer Barotrauma.Items.Components.Pump Barotrauma.Items.Components.Pump Barotrauma.Items.Components.Reactor Barotrauma.Items.Components.Reactor Barotrauma.Items.Components.Repairable Barotrauma.Items.Components.Sonar Barotrauma.Items.Components.Sonar Barotrauma.Items.Components.Steering Barotrauma.Items.Components.Steering Barotrauma.Items.Components.Terminal Barotrauma.Items.Components.Wire Barotrauma.Items.Components.Wire

Public Member Functions

void ClientEventWrite (IWriteMessage msg, NetEntityEvent.IData extraData=null)
 

Detailed Description

Interface for entities that the clients can send events to the server

Definition at line 8 of file INetSerializable.cs.

Member Function Documentation

◆ ClientEventWrite()