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| CustomInterface (Item item, ContentXElement element) |
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override void | OnItemLoaded () |
| Called when all the components of the item have been loaded. Use to initialize connections between components and such. More...
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override void | Update (float deltaTime, Camera cam) |
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override XElement | Save (XElement parentElement) |
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override void | CreateEditingHUD (SerializableEntityEditor editor) |
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void | HighlightElement (int index, Color color, float duration, float pulsateAmount=0.0f) |
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override void | UpdateHUDComponentSpecific (Character character, float deltaTime, Camera cam) |
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void | ClientEventWrite (IWriteMessage msg, NetEntityEvent.IData extraData=null) |
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void | ClientEventRead (IReadMessage msg, float sendingTime) |
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readonly record struct | ItemUseInfo (Item Item, Character User) |
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| ItemComponent (Item item, ContentXElement element) |
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void | SetRequiredItems (ContentXElement element, bool allowEmpty=false) |
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virtual void | Move (Vector2 amount, bool ignoreContacts=false) |
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virtual bool | Pick (Character picker) |
| a Character has picked the item More...
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virtual bool | Select (Character character) |
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virtual void | Drop (Character dropper, bool setTransform=true) |
| a Character has dropped the item More...
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virtual bool | CrewAIOperate (float deltaTime, Character character, AIObjectiveOperateItem objective) |
| - Returns
- true if the operation was completed
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virtual void | UpdateBroken (float deltaTime, Camera cam) |
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virtual bool | Use (float deltaTime, Character character=null) |
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virtual bool | SecondaryUse (float deltaTime, Character character=null) |
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virtual void | Equip (Character character) |
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virtual void | Unequip (Character character) |
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virtual void | ReceiveSignal (Signal signal, Connection connection) |
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virtual bool | Combine (Item item, Character user) |
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void | Remove () |
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void | ShallowRemove () |
| Remove the component so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc) but don't reset anything that's required for cloning the item More...
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bool | HasRequiredSkills (Character character) |
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bool | HasRequiredSkills (Character character, out Skill insufficientSkill) |
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virtual float | GetSkillMultiplier () |
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float | DegreeOfSuccess (Character character) |
| Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More...
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float | DegreeOfSuccess (Character character, List< Skill > requiredSkills) |
| Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More...
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virtual void | FlipX (bool relativeToSub) |
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virtual void | FlipY (bool relativeToSub) |
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bool | IsEmpty (Character user) |
| Shorthand for !HasRequiredContainedItems() More...
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bool | HasRequiredContainedItems (Character user, bool addMessage, LocalizedString msg=null) |
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virtual bool | HasAccess (Character character) |
| Only checks if any of the Picked requirements are matched (used for checking id card(s)). Much simpler and a bit different than HasRequiredItems. More...
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virtual bool | HasRequiredItems (Character character, bool addMessage, LocalizedString msg=null) |
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void | ApplyStatusEffects (ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) |
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virtual void | Load (ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) |
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virtual void | OnMapLoaded () |
| Called when all items have been loaded. Use to initialize connections between items. More...
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virtual void | OnScaleChanged () |
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virtual void | OnInventoryChanged () |
| Called when the item has an ItemContainer and the contents inside of it changed. More...
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virtual void | Reset () |
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virtual void | ParseMsg () |
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virtual bool | ValidateEventData (NetEntityEvent.IData data) |
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ItemComponent | GetReplacementOrThis () |
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bool | NeedsSoundUpdate () |
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void | UpdateSounds () |
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void | PlaySound (ActionType type, Character user=null) |
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void | StopLoopingSound () |
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void | StopSounds (ActionType type) |
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virtual bool | ShouldDrawHUD (Character character) |
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ItemComponent | GetLinkUIToComponent () |
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virtual void | DrawHUD (SpriteBatch spriteBatch, Character character) |
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virtual void | AddToGUIUpdateList (int order=0) |
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void | UpdateHUD (Character character, float deltaTime, Camera cam) |
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virtual void | UpdateEditing (float deltaTime) |
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virtual void | OnPlayerSkillsChanged () |
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virtual void | AddTooltipInfo (ref LocalizedString name, ref LocalizedString description) |
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string? | Labels [get, set] |
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string?? | Signals [get, set] |
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string?? | ElementStates [get, set] |
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override bool | RecreateGUIOnResolutionChange [get] |
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ItemComponent | Parent [get, set] |
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bool | InheritParentIsActive [get, set] |
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virtual bool | DontTransferInventoryBetweenSubs [get] |
| If enabled, the contents of the item are not transferred when the player transfers items between subs. Use this if this component uses item containers in a way where removing the item from the container via external means would cause problems. More...
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virtual bool | DisallowSellingItemsFromContainer [get] |
| If enabled, the items inside any of the item containers on this item cannot be sold at an outpost. Use in similar cases as DontTransferInventoryBetweenSubs. More...
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float | PickingTime [get, set] |
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string | PickingMsg [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
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virtual bool? | IsActive [get, set] |
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PropertyConditional.LogicalOperatorType | IsActiveConditionalComparison [get, set] |
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bool | Drawable [get, set] |
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bool | CanBePicked [get, set] |
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bool | DrawHudWhenEquipped [get, protected set] |
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bool | LockGuiFramePosition [get, set] |
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Point | GuiFrameOffset [get, set] |
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bool | CanBeSelected [get, set] |
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bool | CanBeCombined [get, set] |
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bool | RemoveOnCombined [get, set] |
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bool | CharacterUsable [get, set] |
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bool | AllowInGameEditing [get, set] |
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InputType | PickKey [get, protected set] |
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InputType | SelectKey [get, protected set] |
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bool | DeleteOnUse [get, set] |
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Item | Item [get] |
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string | Name [get] |
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string | Msg [get, set] |
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LocalizedString | DisplayMsg [get, set] |
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float | CombatPriority [get] |
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int | ManuallySelectedSound [get] |
| Which sound should be played when manual sound selection type is selected? Not [Editable] because we don't want this visible in the editor for every component. More...
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float | Speed [get] |
| Can be used by status effects or conditionals to the speed of the item More...
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virtual bool | UpdateWhenInactive [get] |
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bool | HasSounds [get] |
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bool[] | HasSoundsOfType [get] |
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virtual bool | RecreateGUIOnResolutionChange [get] |
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GUILayoutSettings | DefaultLayout [get, protected set] |
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GUILayoutSettings | AlternativeLayout [get, protected set] |
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GUIFrame | GuiFrame [get, set] |
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bool | AllowUIOverlap [get, set] |
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string | LinkUIToComponent [get, set] |
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int | HudPriority [get] |
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int | HudLayer [get] |
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bool?? | UseAlternativeLayout [get, set] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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