Barotrauma Client Doc
Barotrauma.MalfunctionEvent Class Reference
Inheritance diagram for Barotrauma.MalfunctionEvent:
Barotrauma.Event

Public Member Functions

override string ToString ()
 
 MalfunctionEvent (EventPrefab prefab)
 
override void Init (EventSet parentSet)
 
override void Update (float deltaTime)
 
- Public Member Functions inherited from Barotrauma.Event
override string ToString ()
 
 Event (EventPrefab prefab)
 
virtual IEnumerable< ContentFileGetFilesToPreload ()
 
virtual string GetDebugInfo ()
 
virtual void Finish ()
 
virtual bool LevelMeetsRequirements ()
 

Additional Inherited Members

- Public Attributes inherited from Barotrauma.Event
int RandomSeed
 
Func< Level.InterestingPosition, bool > SpawnPosFilter
 
- Protected Attributes inherited from Barotrauma.Event
bool isFinished
 
readonly EventPrefab prefab
 
- Properties inherited from Barotrauma.Event
EventPrefab Prefab [get]
 
EventSet ParentSet [get]
 
bool IsFinished [get]
 
virtual Vector2 DebugDrawPos [get]
 
- Events inherited from Barotrauma.Event
Action Finished
 

Detailed Description

Definition at line 9 of file MalfunctionEvent.cs.

Constructor & Destructor Documentation

◆ MalfunctionEvent()

Barotrauma.MalfunctionEvent.MalfunctionEvent ( EventPrefab  prefab)

Definition at line 28 of file MalfunctionEvent.cs.

Member Function Documentation

◆ Init()

override void Barotrauma.MalfunctionEvent.Init ( EventSet  parentSet)
virtual

Reimplemented from Barotrauma.Event.

Definition at line 42 of file MalfunctionEvent.cs.

◆ ToString()

override string Barotrauma.MalfunctionEvent.ToString ( )

Definition at line 23 of file MalfunctionEvent.cs.

◆ Update()

override void Barotrauma.MalfunctionEvent.Update ( float  deltaTime)
virtual

Reimplemented from Barotrauma.Event.

Definition at line 54 of file MalfunctionEvent.cs.