Barotrauma Client Doc
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Public Member Functions | |
NestMission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
override void | ClientReadInitial (IReadMessage msg) |
Public Member Functions inherited from Barotrauma.Mission | |
Mission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
virtual void | SetLevel (LevelData level) |
virtual int | GetReward (Submarine sub) |
void | Start (Level level) |
void | Update (float deltaTime) |
void | End () |
End the mission and give a reward if it was completed successfully More... | |
int | GetFinalReward (Submarine sub) |
Get the final reward, taking talent bonuses into account if the mission has concluded and the talents modified the reward accordingly. More... | |
virtual void | AdjustLevelData (LevelData levelData) |
Color | GetDifficultyColor () |
virtual RichString | GetMissionRewardText (Submarine sub) |
Returns the full reward text of the mission (e.g. "Reward: 2,000 mk" or "Reward: 500 mk x 2 (out of max 5) = 1,000 mk") More... | |
RichString | GetReputationRewardText () |
Identifier | GetOverrideMusicType () |
virtual void | ClientRead (IReadMessage msg) |
Protected Member Functions | |
override void | StartMissionSpecific (Level level) |
override void | UpdateMissionSpecific (float deltaTime) |
override bool | DetermineCompleted () |
override void | EndMissionSpecific (bool completed) |
Protected Member Functions inherited from Barotrauma.Mission | |
void | ShowMessage (int missionState) |
virtual LocalizedString | ModifyMessage (LocalizedString message, bool color=true) |
void | ChangeLocationType (LocationTypeChange change) |
HumanPrefab | GetHumanPrefabFromElement (XElement element) |
ItemPrefab | FindItemPrefab (XElement element) |
Vector2? | GetCargoSpawnPosition (ItemPrefab itemPrefab, out Submarine cargoRoomSub) |
LocalizedString | GetRewardAmountText (Submarine sub) |
Returns the amount of marks you get from the reward (e.g. "3,000 mk") More... | |
void | CreateMessageBox (LocalizedString header, LocalizedString message) |
Properties | |
override IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
override bool | DisplayAsCompleted [get] |
override bool | DisplayAsFailed [get] |
override int | State [get, set] |
Properties inherited from Barotrauma.Mission | |
virtual int? | State [get, set] |
int | TimesAttempted [get, set] |
static bool | IsClient [get] |
virtual LocalizedString | Name [get] |
virtual LocalizedString | SuccessMessage [get] |
virtual LocalizedString | FailureMessage [get] |
virtual LocalizedString | Description [get] |
virtual bool | AllowUndocking [get] |
virtual int | Reward [get] |
ImmutableList< MissionPrefab.ReputationReward > | ReputationRewards [get] |
bool | Completed [get, set] |
bool | Failed [get] |
virtual bool | AllowRespawn [get] |
virtual int | TeamCount [get] |
virtual SubmarineInfo | EnemySubmarineInfo [get] |
virtual IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
Identifier | SonarIconIdentifier [get] |
int? | Difficulty [get] |
IEnumerable< LocalizedString > | ShownMessages [get] |
bool | DisplayTargetHudIcons [get] |
virtual IEnumerable< Entity > | HudIconTargets [get] |
abstract bool | DisplayAsCompleted [get] |
Is the mission at a state at which the only thing left to do is to reach the end of the level? More... | |
abstract bool | DisplayAsFailed [get] |
Is the mission at a state at which the mission cannot be completed anymore? More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Mission | |
static Mission | LoadRandom (Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static Mission | LoadRandom (Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static int | GetRewardDistibutionSum (IEnumerable< Character > crew, int rewardDistribution=0) |
static Color | GetDifficultyColor (int difficulty) |
Public Attributes inherited from Barotrauma.Mission | |
readonly MissionPrefab | Prefab |
readonly ImmutableArray< LocalizedString > | Headers |
readonly ImmutableArray< LocalizedString > | Messages |
Location | OriginLocation |
Where was this mission received from? Affects which faction we give reputation for if the mission is configured to give reputation for the faction that gave the mission. Defaults to Locations[0] More... | |
readonly Location[] | Locations |
Action< Mission > | OnMissionStateChanged |
Static Public Attributes inherited from Barotrauma.Mission | |
static int | Amount |
Static Protected Member Functions inherited from Barotrauma.Mission | |
static Character | CreateHuman (HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient) |
Protected Attributes inherited from Barotrauma.Mission | |
bool | failed |
Level | level |
int | state |
LocalizedString | description |
LocalizedString | descriptionWithoutReward |
Definition at line 11 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
Barotrauma.NestMission.NestMission | ( | MissionPrefab | prefab, |
Location[] | locations, | ||
Submarine | sub | ||
) |
Definition at line 50 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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virtual |
Reimplemented from Barotrauma.Mission.
Definition at line 25 of file BarotraumaClient/ClientSource/Events/Missions/NestMission.cs.
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protectedvirtual |
Implements Barotrauma.Mission.
Definition at line 338 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 343 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 95 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 233 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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get |
Definition at line 9 of file BarotraumaClient/ClientSource/Events/Missions/NestMission.cs.
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get |
Definition at line 10 of file BarotraumaClient/ClientSource/Events/Missions/NestMission.cs.
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get |
Definition at line 35 of file BarotraumaShared/SharedSource/Events/Missions/NestMission.cs.
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getset |
Definition at line 12 of file BarotraumaClient/ClientSource/Events/Missions/NestMission.cs.