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Endpoint | Endpoint [get] |
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string | ServerName = "" [get, set] |
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string | ServerMessage = "" [get, set] |
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int | PlayerCount [get, set] |
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int | MaxPlayers [get, set] |
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bool | GameStarted [get, set] |
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bool | HasPassword [get, set] |
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Identifier | GameMode [get, set] |
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SelectionMode | ModeSelectionMode [get, set] |
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SelectionMode | SubSelectionMode [get, set] |
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bool | AllowSpectating [get, set] |
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bool | VoipEnabled [get, set] |
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bool | KarmaEnabled [get, set] |
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bool | FriendlyFireEnabled [get, set] |
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bool | AllowRespawn [get, set] |
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float | TraitorProbability [get, set] |
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PlayStyle | PlayStyle [get, set] |
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LanguageIdentifier | Language [get, set] |
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string | SelectedSub = string.Empty [get, set] |
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Version | GameVersion = new Version(0, 0, 0, 0) [get, set] |
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bool | IsModded [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 16 of file ServerInfo.cs.
◆ ServerInfo()
Barotrauma.Networking.ServerInfo.ServerInfo |
( |
Endpoint |
endpoint | ) |
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◆ CreatePreviewWindow()
void Barotrauma.Networking.ServerInfo.CreatePreviewWindow |
( |
GUIFrame |
frame | ) |
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◆ Equals() [1/2]
override bool Barotrauma.Networking.ServerInfo.Equals |
( |
object? |
obj | ) |
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◆ Equals() [2/2]
bool Barotrauma.Networking.ServerInfo.Equals |
( |
ServerInfo |
other | ) |
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◆ FromServerConnection()
◆ FromXElement()
static Option<ServerInfo> Barotrauma.Networking.ServerInfo.FromXElement |
( |
XElement |
element | ) |
|
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static |
◆ GetHashCode()
override int Barotrauma.Networking.ServerInfo.GetHashCode |
( |
| ) |
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◆ GetPlayStyleTags()
IEnumerable<Identifier> Barotrauma.Networking.ServerInfo.GetPlayStyleTags |
( |
| ) |
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◆ ToXElement()
XElement Barotrauma.Networking.ServerInfo.ToXElement |
( |
| ) |
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◆ UpdateInfo()
void Barotrauma.Networking.ServerInfo.UpdateInfo |
( |
Func< string, string?> |
valueGetter | ) |
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◆ Checked
bool Barotrauma.Networking.ServerInfo.Checked = false |
◆ ContentPackageCount
int Barotrauma.Networking.ServerInfo.ContentPackageCount |
◆ ContentPackages
◆ MetadataSource
◆ Ping
Option<int> Barotrauma.Networking.ServerInfo.Ping = Option<int>.None() |
◆ AllowRespawn
bool Barotrauma.Networking.ServerInfo.AllowRespawn |
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getset |
◆ AllowSpectating
bool Barotrauma.Networking.ServerInfo.AllowSpectating |
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getset |
◆ Endpoint
Endpoint Barotrauma.Networking.ServerInfo.Endpoint |
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get |
◆ FriendlyFireEnabled
bool Barotrauma.Networking.ServerInfo.FriendlyFireEnabled |
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getset |
◆ GameMode
Identifier Barotrauma.Networking.ServerInfo.GameMode |
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getset |
◆ GameStarted
bool Barotrauma.Networking.ServerInfo.GameStarted |
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getset |
◆ GameVersion
Version Barotrauma.Networking.ServerInfo.GameVersion = new Version(0, 0, 0, 0) |
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getset |
◆ HasPassword
bool Barotrauma.Networking.ServerInfo.HasPassword |
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getset |
◆ IsModded
bool Barotrauma.Networking.ServerInfo.IsModded |
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get |
◆ KarmaEnabled
bool Barotrauma.Networking.ServerInfo.KarmaEnabled |
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getset |
◆ Language
◆ MaxPlayers
int Barotrauma.Networking.ServerInfo.MaxPlayers |
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getset |
◆ ModeSelectionMode
◆ PlayerCount
int Barotrauma.Networking.ServerInfo.PlayerCount |
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getset |
◆ PlayStyle
PlayStyle Barotrauma.Networking.ServerInfo.PlayStyle |
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getset |
◆ SelectedSub
string Barotrauma.Networking.ServerInfo.SelectedSub = string.Empty |
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getset |
◆ SerializableProperties
◆ ServerMessage
string Barotrauma.Networking.ServerInfo.ServerMessage = "" |
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getset |
◆ ServerName
string Barotrauma.Networking.ServerInfo.ServerName = "" |
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getset |
◆ SubSelectionMode
◆ TraitorProbability
float Barotrauma.Networking.ServerInfo.TraitorProbability |
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getset |
◆ VoipEnabled
bool Barotrauma.Networking.ServerInfo.VoipEnabled |
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getset |