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| delegate void | OnChangeHullHandler (Vector2 position, Hull currentHull) |
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| override string | ToString () |
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| void | Init (ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess=null, bool drawOnTop=false, float collisionIgnoreTimer=0f, float lifeTimeMultiplier=1f, Tuple< Vector2, Vector2 > tracerPoints=null) |
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| UpdateResult | Update (float deltaTime) |
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| void | UpdateDrawPos () |
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| void | Draw (SpriteBatch spriteBatch) |
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Definition at line 10 of file Particle.cs.
◆ UpdateResult
◆ Draw()
| void Barotrauma.Particles.Particle.Draw |
( |
SpriteBatch |
spriteBatch | ) |
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◆ Init()
| void Barotrauma.Particles.Particle.Init |
( |
ParticlePrefab |
prefab, |
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Vector2 |
position, |
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Vector2 |
speed, |
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float |
rotation, |
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Hull |
hullGuess = null, |
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bool |
drawOnTop = false, |
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float |
collisionIgnoreTimer = 0f, |
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float |
lifeTimeMultiplier = 1f, |
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Tuple< Vector2, Vector2 > |
tracerPoints = null |
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) |
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◆ OnChangeHullHandler()
| delegate void Barotrauma.Particles.Particle.OnChangeHullHandler |
( |
Vector2 |
position, |
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Hull |
currentHull |
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) |
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◆ ToString()
| override string Barotrauma.Particles.Particle.ToString |
( |
| ) |
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◆ Update()
| UpdateResult Barotrauma.Particles.Particle.Update |
( |
float |
deltaTime | ) |
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◆ UpdateDrawPos()
| void Barotrauma.Particles.Particle.UpdateDrawPos |
( |
| ) |
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◆ ColorMultiplier
| Vector4 Barotrauma.Particles.Particle.ColorMultiplier |
◆ HighQualityCollisionDetection
| bool Barotrauma.Particles.Particle.HighQualityCollisionDetection |
◆ OnChangeHull
◆ OnCollision
◆ BlendState
◆ CurrentHull
| Hull Barotrauma.Particles.Particle.CurrentHull |
|
get |
◆ DrawOnTop
| bool Barotrauma.Particles.Particle.DrawOnTop |
|
get |
◆ DrawTarget
◆ Prefab
◆ Size
| Vector2 Barotrauma.Particles.Particle.Size |
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getset |
◆ StartDelay
| float Barotrauma.Particles.Particle.StartDelay |
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getset |