Barotrauma Client Doc
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Public Member Functions | |
SinglePlayerCampaignSetupUI (GUIComponent newGameContainer, GUIComponent loadGameContainer) | |
void | Update () |
void | SetPage (int pageIndex) |
void | RandomizeCrew () |
void | RandomizeSeed () |
void | CreateDefaultSaveName () |
void | UpdateSubList (IEnumerable< SubmarineInfo > submarines) |
override void | CreateLoadMenu (IEnumerable< CampaignMode.SaveInfo > saveFiles=null) |
Public Member Functions inherited from Barotrauma.CampaignSetupUI | |
CampaignSetupUI (GUIComponent newGameContainer, GUIComponent loadGameContainer) | |
Protected Attributes | |
GUILayoutGroup | subPreviewContainer |
Protected Attributes inherited from Barotrauma.CampaignSetupUI | |
readonly GUIComponent | newGameContainer |
GUIListBox | saveList |
GUITextBox | saveNameBox |
GUIButton | loadGameButton |
CategoryFilter | subFilter = CategoryFilter.All |
List< CampaignMode.SaveInfo > | prevSaveFiles |
Properties | |
CharacterInfo.AppearanceCustomizationMenu[] | CharacterMenus [get] |
Properties inherited from Barotrauma.CampaignSetupUI | |
GUIButton | StartButton [get, protected set] |
GUITextBlock | InitialMoneyText [get, protected set] |
GUIButton | CampaignCustomizeButton [get, set] |
GUIMessageBox | CampaignCustomizeSettings [get, set] |
Additional Inherited Members | |
Public Attributes inherited from Barotrauma.CampaignSetupUI | |
Action< SubmarineInfo, string, string, CampaignSettings > | StartNewGame |
Action< string > | LoadGame |
Protected Types inherited from Barotrauma.CampaignSetupUI | |
enum class | CategoryFilter { All = 0 , Vanilla = 1 , Custom = 2 } |
Protected Member Functions inherited from Barotrauma.CampaignSetupUI | |
GUIComponent | CreateSaveElement (CampaignMode.SaveInfo saveInfo) |
void | SortSaveList () |
bool | DeleteSave (GUIButton button, object obj) |
Static Protected Member Functions inherited from Barotrauma.CampaignSetupUI | |
static CampaignSettingElements | CreateCampaignSettingList (GUIComponent parent, CampaignSettings prevSettings, bool isSinglePlayer) |
Definition at line 12 of file SinglePlayerCampaignSetupUI.cs.
Barotrauma.SinglePlayerCampaignSetupUI.SinglePlayerCampaignSetupUI | ( | GUIComponent | newGameContainer, |
GUIComponent | loadGameContainer | ||
) |
Definition at line 23 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.CreateDefaultSaveName | ( | ) |
Definition at line 498 of file SinglePlayerCampaignSetupUI.cs.
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virtual |
Implements Barotrauma.CampaignSetupUI.
Definition at line 578 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.RandomizeCrew | ( | ) |
Definition at line 272 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.RandomizeSeed | ( | ) |
Definition at line 464 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.SetPage | ( | int | pageIndex | ) |
Definition at line 52 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.Update | ( | ) |
Definition at line 32 of file SinglePlayerCampaignSetupUI.cs.
void Barotrauma.SinglePlayerCampaignSetupUI.UpdateSubList | ( | IEnumerable< SubmarineInfo > | submarines | ) |
Definition at line 504 of file SinglePlayerCampaignSetupUI.cs.
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protected |
Definition at line 16 of file SinglePlayerCampaignSetupUI.cs.
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get |
Definition at line 18 of file SinglePlayerCampaignSetupUI.cs.