Barotrauma Client Doc
Barotrauma.SubEditorScreen Member List

This is the complete list of members for Barotrauma.SubEditorScreen, including all inherited members.

AddToGUIUpdateList()Barotrauma.SubEditorScreenvirtual
AutoHull()Barotrauma.SubEditorScreen
AutoSaveInfoBarotrauma.SubEditorScreenstatic
BackgroundColorBarotrauma.EditorScreenstatic
BulkItemBufferBarotrauma.SubEditorScreenstatic
BulkItemBufferInUseBarotrauma.SubEditorScreenstatic
CamBarotrauma.SubEditorScreen
ClearBackedUpSubInfo()Barotrauma.SubEditorScreen
ColorFade(Color from, Color to, float duration)Barotrauma.Screen
CommandsBarotrauma.SubEditorScreenstatic
CreateBackgroundColorPicker()Barotrauma.EditorScreen
CreatePropertyColorPicker(Color originalColor, SerializableProperty property, ISerializableEntity entity)Barotrauma.SubEditorScreenstatic
CreateWiringPanel(Point offset, GUIListBox.OnSelectedHandler onWireSelected)Barotrauma.SubEditorScreenstatic
Deselect()Barotrauma.EditorScreenvirtual
DeselectEditorSpecific()Barotrauma.SubEditorScreenprotectedvirtual
DetermineSubFileType(SubmarineType type)Barotrauma.SubEditorScreenstatic
DraggedItemPrefabBarotrauma.SubEditorScreenstatic
Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)Barotrauma.SubEditorScreenvirtual
DrawCharacterInventoryBarotrauma.SubEditorScreen
DrawGrid(SpriteBatch spriteBatch, Camera cam, float sizeX, float sizeY, bool zoomTreshold)Barotrauma.SubEditorScreenstatic
DrawOutOfBoundsArea(SpriteBatch spriteBatch, Camera cam, float playableAreaSize, Color color)Barotrauma.SubEditorScreenstatic
EntityMenuBarotrauma.SubEditorScreen
FrameBarotrauma.Screen
GetEntitiesInSameLayer(MapEntity entity)Barotrauma.SubEditorScreenstatic
ImageManagerBarotrauma.SubEditorScreenstatic
IsEditorBarotrauma.EditorScreen
IsLayerLinked(MapEntity entity)Barotrauma.SubEditorScreenstatic
IsLayerVisible(MapEntity entity)Barotrauma.SubEditorScreenstatic
IsMouseOnEditorGUI()Barotrauma.SubEditorScreen
IsSubcategoryHidden(string subcategory)Barotrauma.SubEditorScreen
IsSubEditor()Barotrauma.SubEditorScreenstatic
IsWiringMode()Barotrauma.SubEditorScreenstatic
ItemAddMutexBarotrauma.SubEditorScreenstatic
LoadSub(SubmarineInfo info, bool checkIdConflicts=true)Barotrauma.SubEditorScreen
MaxItemsBarotrauma.SubEditorScreenstatic
MaxLightsBarotrauma.SubEditorScreenstatic
MaxShadowCastingLightsBarotrauma.SubEditorScreenstatic
MaxStructuresBarotrauma.SubEditorScreenstatic
MaxWallsBarotrauma.SubEditorScreenstatic
Mode enum nameBarotrauma.SubEditorScreen
MouseDragStartBarotrauma.SubEditorScreenstatic
OnFileDropped(string filePath, string extension)Barotrauma.SubEditorScreenvirtual
Release()Barotrauma.Screenvirtual
SaveScreenShot(int width, int height, string filePath)Barotrauma.SubEditorScreen
Select()Barotrauma.SubEditorScreenvirtual
Select(bool enableAutoSave=true)Barotrauma.SubEditorScreen
SelectedBarotrauma.Screenstatic
SelectNull()Barotrauma.Screenstatic
SetMode(Mode newMode)Barotrauma.SubEditorScreen
ShouldDrawGridBarotrauma.SubEditorScreenstatic
showEntitiesPanelBarotrauma.SubEditorScreen
ShowThalamusBarotrauma.SubEditorScreen
SkipInventorySlotUpdateBarotrauma.SubEditorScreenstatic
StoreCommand(Command command)Barotrauma.SubEditorScreenstatic
SubEditorScreen()Barotrauma.SubEditorScreen
SuppressedWarningsBarotrauma.SubEditorScreenstatic
ToggleEntityMenuButtonBarotrauma.SubEditorScreen
TopPanelBarotrauma.SubEditorScreen
TransparentWiringModeBarotrauma.SubEditorScreenstatic
Update(double deltaTime)Barotrauma.SubEditorScreenvirtual
UpdateUndoHistoryPanel()Barotrauma.SubEditorScreen
WarningType enum nameBarotrauma.SubEditorScreen
WiringModeBarotrauma.SubEditorScreen