1 using System.Globalization;
8 private float val1, val2;
18 bool sendOutput =
false;
27 string signalOut = val1 > val2 ?
output : falseOutput;
28 if (
string.IsNullOrEmpty(signalOut))
return;
37 switch (connection.
Name)
40 float.TryParse(signal.
value, NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
44 float.TryParse(signal.
value, NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
void SendSignal(string signal, string connectionName)
float[] timeSinceReceived
GreaterComponent(Item item, ContentXElement element)
override void ReceiveSignal(Signal signal, Connection connection)
override void Update(float deltaTime, Camera cam)