Definition at line 7 of file Camera.cs.
◆ Camera()
| Barotrauma.Camera.Camera |
( |
| ) |
|
◆ GetPosition()
| Vector2 Barotrauma.Camera.GetPosition |
( |
| ) |
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◆ MoveCamera()
| void Barotrauma.Camera.MoveCamera |
( |
float |
deltaTime, |
|
|
bool |
allowMove = true, |
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|
bool |
allowZoom = true |
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) |
| |
◆ ScreenToWorld()
| Vector2 Barotrauma.Camera.ScreenToWorld |
( |
Vector2 |
coords | ) |
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◆ Translate()
| void Barotrauma.Camera.Translate |
( |
Vector2 |
amount | ) |
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◆ UpdateTransform()
| void Barotrauma.Camera.UpdateTransform |
( |
bool |
interpolate = true, |
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|
bool |
clampPos = false |
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) |
| |
◆ WorldToScreen()
| Vector2 Barotrauma.Camera.WorldToScreen |
( |
Vector2 |
coords | ) |
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◆ FollowSub
| bool Barotrauma.Camera.FollowSub = true |
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static |
◆ Instance
◆ Shake
| float Barotrauma.Camera.Shake |
◆ OffsetAmount
| float Barotrauma.Camera.OffsetAmount |
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getset |
◆ Position
| Vector2 Barotrauma.Camera.Position |
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getset |
◆ Resolution
| Point Barotrauma.Camera.Resolution |
|
get |
◆ Rotation
| float Barotrauma.Camera.Rotation |
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getset |
◆ ShaderTransform
| Matrix Barotrauma.Camera.ShaderTransform |
|
get |
◆ TargetPos
| Vector2 Barotrauma.Camera.TargetPos |
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getset |
◆ Transform
| Matrix Barotrauma.Camera.Transform |
|
get |
◆ WorldView
| Rectangle Barotrauma.Camera.WorldView |
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get |
◆ WorldViewCenter
| Vector2 Barotrauma.Camera.WorldViewCenter |
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get |
◆ Zoom
| float Barotrauma.Camera.Zoom |
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getset |