1 using System.Collections.Generic;
8 public static List<Ladder>
List {
get; } =
new List<Ladder>();
13 InitProjSpecific(element);
21 if (character ==
null || character.
LockHands || character.
Removed ) {
return false; }
22 if (!character.
CanClimb) {
return false; }
29 base.RemoveComponentSpecific();
34 partial
void RemoveProjSpecific();
readonly AnimController AnimController
The base class for components holding the different functionalities of the item
static List< Ladder > List
override bool Select(Character character)
Ladder(Item item, ContentXElement element)
override void RemoveComponentSpecific()