Definition at line 10 of file DamageModifier.cs.
◆ DamageModifier()
Barotrauma.DamageModifier.DamageModifier |
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ContentXElement |
element, |
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string |
parentDebugName, |
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bool |
checkErrors = true |
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) |
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◆ Deserialize()
void Barotrauma.DamageModifier.Deserialize |
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XElement |
element | ) |
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◆ MatchesAffliction() [1/3]
bool Barotrauma.DamageModifier.MatchesAffliction |
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Affliction |
affliction | ) |
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◆ MatchesAffliction() [2/3]
◆ MatchesAffliction() [3/3]
bool Barotrauma.DamageModifier.MatchesAffliction |
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string |
identifier, |
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string |
type |
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) |
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Returns true if the type or the identifier matches the defined types/identifiers.
◆ MatchesAfflictionIdentifier() [1/2]
bool Barotrauma.DamageModifier.MatchesAfflictionIdentifier |
( |
Identifier |
identifier | ) |
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◆ MatchesAfflictionIdentifier() [2/2]
bool Barotrauma.DamageModifier.MatchesAfflictionIdentifier |
( |
string |
identifier | ) |
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◆ MatchesAfflictionType() [1/2]
bool Barotrauma.DamageModifier.MatchesAfflictionType |
( |
Identifier |
type | ) |
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◆ MatchesAfflictionType() [2/2]
bool Barotrauma.DamageModifier.MatchesAfflictionType |
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string |
type | ) |
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◆ Serialize()
void Barotrauma.DamageModifier.Serialize |
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XElement |
element | ) |
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◆ AfflictionIdentifiers
string Barotrauma.DamageModifier.AfflictionIdentifiers |
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get |
◆ AfflictionTypes
string Barotrauma.DamageModifier.AfflictionTypes |
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get |
◆ ArmorSector
Vector2 Barotrauma.DamageModifier.ArmorSector |
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get |
◆ ArmorSectorInRadians
Vector2 Barotrauma.DamageModifier.ArmorSectorInRadians |
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get |
◆ DamageMultiplier
float Barotrauma.DamageModifier.DamageMultiplier |
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get |
◆ DeflectProjectiles
bool Barotrauma.DamageModifier.DeflectProjectiles |
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get |
◆ Name
string Barotrauma.DamageModifier.Name |
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get |
◆ ParsedAfflictionIdentifiers
ref readonly ImmutableArray<Identifier> Barotrauma.DamageModifier.ParsedAfflictionIdentifiers |
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get |
◆ ParsedAfflictionTypes
ref readonly ImmutableArray<Identifier> Barotrauma.DamageModifier.ParsedAfflictionTypes |
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get |
◆ ProbabilityMultiplier
float Barotrauma.DamageModifier.ProbabilityMultiplier |
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get |
◆ SerializableProperties