Definition at line 7 of file Decal.cs.
◆ Decal()
Barotrauma.Decal.Decal |
( |
DecalPrefab |
prefab, |
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|
float |
scale, |
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Vector2 |
worldPosition, |
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Hull |
hull, |
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int? |
spriteIndex = null |
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) |
| |
◆ AffectsSection()
◆ Clean()
void Barotrauma.Decal.Clean |
( |
float |
val | ) |
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◆ ForceRefreshFadeTimer()
void Barotrauma.Decal.ForceRefreshFadeTimer |
( |
float |
val | ) |
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◆ StopFadeIn()
void Barotrauma.Decal.StopFadeIn |
( |
| ) |
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◆ Update()
void Barotrauma.Decal.Update |
( |
float |
deltaTime | ) |
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◆ Prefab
◆ Scale
readonly float Barotrauma.Decal.Scale |
◆ Sprite
readonly Sprite Barotrauma.Decal.Sprite |
◆ BaseAlpha
float Barotrauma.Decal.BaseAlpha = 1.0f |
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getset |
◆ CenterPosition
Vector2 Barotrauma.Decal.CenterPosition |
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get |
◆ Color
Color Barotrauma.Decal.Color |
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getset |
◆ FadeInTime
float Barotrauma.Decal.FadeInTime |
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get |
◆ FadeOutTime
float Barotrauma.Decal.FadeOutTime |
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get |
◆ FadeTimer
float Barotrauma.Decal.FadeTimer |
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getset |
◆ LifeTime
float Barotrauma.Decal.LifeTime |
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get |
◆ NonClampedPosition
Vector2 Barotrauma.Decal.NonClampedPosition |
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get |
◆ SpriteIndex
int Barotrauma.Decal.SpriteIndex |
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get |
◆ WorldPosition
Vector2 Barotrauma.Decal.WorldPosition |
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get |