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Barotrauma Server Doc
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Public Member Functions | |
| override string | ToString () |
| Event (EventPrefab prefab) | |
| virtual IEnumerable< ContentFile > | GetFilesToPreload () |
| virtual void | Init (EventSet parentSet=null) |
| virtual string | GetDebugInfo () |
| virtual void | Update (float deltaTime) |
| virtual void | Finish () |
| virtual bool | LevelMeetsRequirements () |
Public Attributes | |
| int | RandomSeed |
| Func< Level.InterestingPosition, bool > | SpawnPosFilter |
Protected Attributes | |
| bool | isFinished |
| readonly EventPrefab | prefab |
Properties | |
| EventPrefab | Prefab [get] |
| EventSet | ParentSet [get] |
| bool | IsFinished [get] |
| virtual Vector2 | DebugDrawPos [get] |
Events | |
| Action | Finished |
| Barotrauma.Event.Event | ( | EventPrefab | prefab | ) |
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virtual |
Reimplemented in Barotrauma.ScriptedEvent.
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virtual |
Reimplemented in Barotrauma.ScriptedEvent, Barotrauma.MonsterEvent, and Barotrauma.ArtifactEvent.
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virtual |
Reimplemented in Barotrauma.MonsterEvent.
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virtual |
Reimplemented in Barotrauma.MonsterEvent, Barotrauma.MalfunctionEvent, and Barotrauma.ArtifactEvent.
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virtual |
Reimplemented in Barotrauma.ScriptedEvent.
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virtual |
Reimplemented in Barotrauma.ScriptedEvent, Barotrauma.MonsterEvent, Barotrauma.MalfunctionEvent, and Barotrauma.ArtifactEvent.
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protected |
| Func<Level.InterestingPosition, bool> Barotrauma.Event.SpawnPosFilter |
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get |