Barotrauma Server Doc
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Public Member Functions | |
Key (InputType inputType) | |
void | SetState (bool hit, bool held) |
bool | DequeueHit () |
bool | DequeueHeld () |
void | Reset () |
void | ResetHit () |
void | ResetHeld () |
Properties | |
bool | Hit [get, set] |
bool | Held [get, set] |
bool | GetHeldQueue [get] |
bool | GetHitQueue [get] |
Definition at line 5 of file PlayerInput.cs.
Barotrauma.Key.Key | ( | InputType | inputType | ) |
Definition at line 13 of file PlayerInput.cs.
bool Barotrauma.Key.DequeueHeld | ( | ) |
Definition at line 88 of file PlayerInput.cs.
bool Barotrauma.Key.DequeueHit | ( | ) |
Definition at line 81 of file PlayerInput.cs.
void Barotrauma.Key.Reset | ( | ) |
Definition at line 105 of file PlayerInput.cs.
void Barotrauma.Key.ResetHeld | ( | ) |
Definition at line 117 of file PlayerInput.cs.
void Barotrauma.Key.ResetHit | ( | ) |
Definition at line 111 of file PlayerInput.cs.
void Barotrauma.Key.SetState | ( | bool | hit, |
bool | held | ||
) |
Definition at line 75 of file PlayerInput.cs.
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get |
Definition at line 95 of file PlayerInput.cs.
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get |
Definition at line 100 of file PlayerInput.cs.
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getset |
Definition at line 62 of file PlayerInput.cs.
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getset |
Definition at line 50 of file PlayerInput.cs.