Definition at line 24 of file Limb.cs.
◆ LimbJoint() [1/2]
Barotrauma.LimbJoint.LimbJoint |
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Limb |
limbA, |
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Limb |
limbB, |
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JointParams |
jointParams, |
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Ragdoll |
ragdoll |
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) |
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◆ LimbJoint() [2/2]
Barotrauma.LimbJoint.LimbJoint |
( |
Limb |
limbA, |
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Limb |
limbB, |
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Vector2 |
anchor1, |
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Vector2 |
anchor2, |
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bool |
weld = false |
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) |
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◆ LoadParams()
void Barotrauma.LimbJoint.LoadParams |
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| ) |
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◆ IsSevered
bool Barotrauma.LimbJoint.IsSevered |
◆ LimbA
readonly Limb Barotrauma.LimbJoint.LimbA |
◆ Params
readonly JointParams Barotrauma.LimbJoint.Params |
◆ ragdoll
readonly Ragdoll Barotrauma.LimbJoint.ragdoll |
◆ revoluteJoint
readonly RevoluteJoint Barotrauma.LimbJoint.revoluteJoint |
◆ weldJoint
readonly WeldJoint Barotrauma.LimbJoint.weldJoint |
◆ BodyA
Body Barotrauma.LimbJoint.BodyA |
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get |
◆ BodyB
Body Barotrauma.LimbJoint.BodyB |
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get |
◆ CanBeSevered
bool Barotrauma.LimbJoint.CanBeSevered |
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get |
◆ Enabled
bool Barotrauma.LimbJoint.Enabled |
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getset |
◆ Joint
Joint Barotrauma.LimbJoint.Joint |
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get |
◆ JointAngle
float Barotrauma.LimbJoint.JointAngle |
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get |
◆ LimitEnabled
bool? Barotrauma.LimbJoint.LimitEnabled |
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getset |
◆ LocalAnchorA
Vector2? Barotrauma.LimbJoint.LocalAnchorA |
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getset |
◆ LocalAnchorB
Vector2? Barotrauma.LimbJoint.LocalAnchorB |
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getset |
◆ LowerLimit
float? Barotrauma.LimbJoint.LowerLimit |
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getset |
◆ Scale
float Barotrauma.LimbJoint.Scale |
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get |
◆ UpperLimit
float? Barotrauma.LimbJoint.UpperLimit |
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getset |
◆ WorldAnchorA
Vector2 Barotrauma.LimbJoint.WorldAnchorA |
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getset |
◆ WorldAnchorB
Vector2 Barotrauma.LimbJoint.WorldAnchorB |
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getset |