Definition at line 24 of file Limb.cs.
◆ LimbJoint() [1/2]
| Barotrauma.LimbJoint.LimbJoint |
( |
Limb |
limbA, |
|
|
Limb |
limbB, |
|
|
JointParams |
jointParams, |
|
|
Ragdoll |
ragdoll |
|
) |
| |
◆ LimbJoint() [2/2]
| Barotrauma.LimbJoint.LimbJoint |
( |
Limb |
limbA, |
|
|
Limb |
limbB, |
|
|
Vector2 |
anchor1, |
|
|
Vector2 |
anchor2, |
|
|
bool |
weld = false |
|
) |
| |
◆ LoadParams()
| void Barotrauma.LimbJoint.LoadParams |
( |
| ) |
|
◆ IsSevered
| bool Barotrauma.LimbJoint.IsSevered |
◆ LimbA
| readonly Limb Barotrauma.LimbJoint.LimbA |
◆ Params
| readonly JointParams Barotrauma.LimbJoint.Params |
◆ ragdoll
| readonly Ragdoll Barotrauma.LimbJoint.ragdoll |
◆ revoluteJoint
| readonly RevoluteJoint Barotrauma.LimbJoint.revoluteJoint |
◆ weldJoint
| readonly WeldJoint Barotrauma.LimbJoint.weldJoint |
◆ BodyA
| Body Barotrauma.LimbJoint.BodyA |
|
get |
◆ BodyB
| Body Barotrauma.LimbJoint.BodyB |
|
get |
◆ CanBeSevered
| bool Barotrauma.LimbJoint.CanBeSevered |
|
get |
◆ Enabled
| bool Barotrauma.LimbJoint.Enabled |
|
getset |
◆ Joint
| Joint Barotrauma.LimbJoint.Joint |
|
get |
◆ JointAngle
| float Barotrauma.LimbJoint.JointAngle |
|
get |
◆ LimitEnabled
| bool? Barotrauma.LimbJoint.LimitEnabled |
|
getset |
◆ LocalAnchorA
| Vector2? Barotrauma.LimbJoint.LocalAnchorA |
|
getset |
◆ LocalAnchorB
| Vector2? Barotrauma.LimbJoint.LocalAnchorB |
|
getset |
◆ LowerLimit
| float? Barotrauma.LimbJoint.LowerLimit |
|
getset |
◆ Scale
| float Barotrauma.LimbJoint.Scale |
|
get |
◆ UpperLimit
| float? Barotrauma.LimbJoint.UpperLimit |
|
getset |
◆ WorldAnchorA
| Vector2 Barotrauma.LimbJoint.WorldAnchorA |
|
getset |
◆ WorldAnchorB
| Vector2 Barotrauma.LimbJoint.WorldAnchorB |
|
getset |