Definition at line 367 of file ItemPrefab.cs.
◆ PreferredContainer()
Barotrauma.PreferredContainer.PreferredContainer |
( |
XElement |
element | ) |
|
◆ AllowTransfersHere
readonly bool Barotrauma.PreferredContainer.AllowTransfersHere = true |
◆ Amount
readonly int Barotrauma.PreferredContainer.Amount |
◆ CampaignOnly
readonly bool Barotrauma.PreferredContainer.CampaignOnly |
◆ MaxAmount
readonly int Barotrauma.PreferredContainer.MaxAmount |
◆ MaxCondition
readonly float Barotrauma.PreferredContainer.MaxCondition |
◆ MinAmount
readonly int Barotrauma.PreferredContainer.MinAmount |
◆ MinCondition
readonly float Barotrauma.PreferredContainer.MinCondition |
◆ MinLevelDifficulty
readonly float Barotrauma.PreferredContainer.MinLevelDifficulty |
◆ NotCampaign
readonly bool Barotrauma.PreferredContainer.NotCampaign |
◆ Primary
readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Primary |
◆ Secondary
readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Secondary |
◆ SpawnProbability
readonly float Barotrauma.PreferredContainer.SpawnProbability |
◆ TransferOnlyOnePerContainer
readonly bool Barotrauma.PreferredContainer.TransferOnlyOnePerContainer |