Definition at line 367 of file ItemPrefab.cs.
◆ PreferredContainer()
| Barotrauma.PreferredContainer.PreferredContainer |
( |
XElement |
element | ) |
|
◆ AllowTransfersHere
| readonly bool Barotrauma.PreferredContainer.AllowTransfersHere = true |
◆ Amount
| readonly int Barotrauma.PreferredContainer.Amount |
◆ CampaignOnly
| readonly bool Barotrauma.PreferredContainer.CampaignOnly |
◆ MaxAmount
| readonly int Barotrauma.PreferredContainer.MaxAmount |
◆ MaxCondition
| readonly float Barotrauma.PreferredContainer.MaxCondition |
◆ MinAmount
| readonly int Barotrauma.PreferredContainer.MinAmount |
◆ MinCondition
| readonly float Barotrauma.PreferredContainer.MinCondition |
◆ MinLevelDifficulty
| readonly float Barotrauma.PreferredContainer.MinLevelDifficulty |
◆ NotCampaign
| readonly bool Barotrauma.PreferredContainer.NotCampaign |
◆ Primary
| readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Primary |
◆ Secondary
| readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Secondary |
◆ SpawnProbability
| readonly float Barotrauma.PreferredContainer.SpawnProbability |
◆ TransferOnlyOnePerContainer
| readonly bool Barotrauma.PreferredContainer.TransferOnlyOnePerContainer |