Definition at line 5 of file Skill.cs.
◆ Skill() [1/2]
| Barotrauma.Skill.Skill |
( |
SkillPrefab |
prefab, |
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Rand.RandSync |
randSync |
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) |
| |
◆ Skill() [2/2]
| Barotrauma.Skill.Skill |
( |
Identifier |
identifier, |
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float |
level |
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) |
| |
◆ IncreaseSkill()
| void Barotrauma.Skill.IncreaseSkill |
( |
float |
value, |
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bool |
increasePastMax |
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) |
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◆ Identifier
◆ MaximumSkill
| const float Barotrauma.Skill.MaximumSkill = 100.0f |
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static |
◆ PriceMultiplier
| readonly float Barotrauma.Skill.PriceMultiplier = 1.0f |
◆ Icon
◆ Level
| float Barotrauma.Skill.Level |
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getset |