Definition at line 17 of file SubmarineBody.cs.
◆ SubmarineBody()
Barotrauma.SubmarineBody.SubmarineBody |
( |
Submarine |
sub, |
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|
bool |
showErrorMessages = true |
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) |
| |
◆ ApplyForce()
void Barotrauma.SubmarineBody.ApplyForce |
( |
Vector2 |
force | ) |
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◆ FlipX()
void Barotrauma.SubmarineBody.FlipX |
( |
| ) |
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◆ OnCollision()
bool Barotrauma.SubmarineBody.OnCollision |
( |
Fixture |
f1, |
|
|
Fixture |
f2, |
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|
Contact |
contact |
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) |
| |
◆ Remove()
void Barotrauma.SubmarineBody.Remove |
( |
| ) |
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◆ SetPosition()
void Barotrauma.SubmarineBody.SetPosition |
( |
Vector2 |
position | ) |
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◆ Update()
void Barotrauma.SubmarineBody.Update |
( |
float |
deltaTime | ) |
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◆ Body
◆ CollidesWith
const Category Barotrauma.SubmarineBody.CollidesWith |
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static |
Initial value:=
Physics.CollisionItem |
Physics.CollisionLevel |
Physics.CollisionCharacter |
Physics.CollisionProjectile |
Physics.CollisionWall
Definition at line 21 of file SubmarineBody.cs.
◆ NeutralBallastPercentage
const float Barotrauma.SubmarineBody.NeutralBallastPercentage = 0.07f |
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static |
◆ Borders
Rectangle Barotrauma.SubmarineBody.Borders |
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get |
Extents of the solid items/structures (ones with a physics body) and hulls
Definition at line 85 of file SubmarineBody.cs.
◆ HullVertices
List<Vector2> Barotrauma.SubmarineBody.HullVertices |
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get |
◆ Position
Vector2 Barotrauma.SubmarineBody.Position |
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get |
◆ PositionBuffer
List<PosInfo> Barotrauma.SubmarineBody.PositionBuffer |
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get |
◆ Submarine
◆ Velocity
Vector2 Barotrauma.SubmarineBody.Velocity |
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getset |
◆ VisibleBorders
Rectangle Barotrauma.SubmarineBody.VisibleBorders |
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get |
Extents of all the visible items/structures/hulls (including ones without a physics body)
Definition at line 94 of file SubmarineBody.cs.