Definition at line 10 of file WreckAIConfig.cs.
◆ WreckAIConfig()
◆ DetermineIdentifier()
| override Identifier Barotrauma.WreckAIConfig.DetermineIdentifier |
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XElement |
element | ) |
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protectedvirtual |
◆ Dispose()
| override void Barotrauma.WreckAIConfig.Dispose |
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| ) |
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virtual |
◆ GetRandom()
◆ ForbiddenAmmunition
| readonly Identifier [] Barotrauma.WreckAIConfig.ForbiddenAmmunition |
◆ Prefabs
◆ AgentSpawnCountDifficultyMultiplier
| float Barotrauma.WreckAIConfig.AgentSpawnCountDifficultyMultiplier |
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get |
◆ AgentSpawnDelay
| float Barotrauma.WreckAIConfig.AgentSpawnDelay |
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get |
◆ AgentSpawnDelayDifficultyMultiplier
| float Barotrauma.WreckAIConfig.AgentSpawnDelayDifficultyMultiplier |
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get |
◆ AgentSpawnDelayRandomFactor
| float Barotrauma.WreckAIConfig.AgentSpawnDelayRandomFactor |
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get |
◆ Brain
| string Barotrauma.WreckAIConfig.Brain |
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get |
◆ BrainRoomBackground
| string Barotrauma.WreckAIConfig.BrainRoomBackground |
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get |
◆ BrainRoomHorizontalWall
| string Barotrauma.WreckAIConfig.BrainRoomHorizontalWall |
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get |
◆ BrainRoomVerticalWall
| string Barotrauma.WreckAIConfig.BrainRoomVerticalWall |
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get |
◆ DeadEntityColorFadeOutTime
| float Barotrauma.WreckAIConfig.DeadEntityColorFadeOutTime |
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get |
◆ DeadEntityColorMultiplier
| float Barotrauma.WreckAIConfig.DeadEntityColorMultiplier |
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get |
◆ DefensiveAgent
| Identifier Barotrauma.WreckAIConfig.DefensiveAgent |
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get |
◆ Entity
◆ KillAgentsWhenEntityDies
| bool Barotrauma.WreckAIConfig.KillAgentsWhenEntityDies |
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get |
◆ MaxAgentCount
| int Barotrauma.WreckAIConfig.MaxAgentCount |
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get |
◆ MaxAgentsInside
| int Barotrauma.WreckAIConfig.MaxAgentsInside |
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get |
◆ MaxAgentsOutside
| int Barotrauma.WreckAIConfig.MaxAgentsOutside |
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get |
◆ MaxAgentsPerRoom
| int Barotrauma.WreckAIConfig.MaxAgentsPerRoom |
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get |
◆ MinAgentsInside
| int Barotrauma.WreckAIConfig.MinAgentsInside |
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get |
◆ MinAgentsOutside
| int Barotrauma.WreckAIConfig.MinAgentsOutside |
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get |
◆ MinAgentsPerBrainRoom
| int Barotrauma.WreckAIConfig.MinAgentsPerBrainRoom |
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get |
◆ MinWaterLevel
| float Barotrauma.WreckAIConfig.MinWaterLevel |
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get |
◆ Name
| string Barotrauma.WreckAIConfig.Name |
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get |
◆ OffensiveAgent
| string Barotrauma.WreckAIConfig.OffensiveAgent |
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get |
◆ SerializableProperties
◆ Spawner