Barotrauma Server Doc
- b -
BackgroundSectionSize :
Barotrauma.Hull
BackgroundSectionsPerNetworkEvent :
Barotrauma.Hull
BackgroundSprite :
Barotrauma.StructurePrefab
Bank :
Barotrauma.CampaignMode
Banner :
Barotrauma.TutorialPrefab
baseDevotion :
Barotrauma.AIObjectiveManager
BaseHealCost :
Barotrauma.AfflictionPrefab
BeaconStationChance :
Barotrauma.LocationType
BeardIndex :
Barotrauma.CharacterInfo.HeadInfo
Behavior :
Barotrauma.Hull.BallastFloraEventData
,
Barotrauma.NetSerializableProperties.CachedReflectedVariable
Biome :
Barotrauma.LevelData
,
Barotrauma.LocationConnection
BiomeIdentifier :
Barotrauma.EventPrefab
,
Barotrauma.EventSet
Blank :
Barotrauma.Md5Hash
BleedingType :
Barotrauma.AfflictionPrefab
BlinkPhase :
Barotrauma.Limb
BlockedDockingPortIDs :
Barotrauma.SubmarineInfo
BlockLocationTypeChanges :
Barotrauma.MissionPrefab
BlockTransformation :
Barotrauma.AfflictionPrefab.Effect
BloodEmitters :
Barotrauma.CharacterParams
body :
Barotrauma.Item
,
Barotrauma.Limb
Body :
Barotrauma.SubmarineBody
,
Voronoi2.VoronoiCell
BodyVertices :
Voronoi2.VoronoiCell
bossWakeUpDelay :
Barotrauma.EndMission
Bounds :
Barotrauma.ItemAssemblyPrefab
BUFFER_COUNT :
Barotrauma.Networking.VoipQueue
bufferLengths :
Barotrauma.Networking.VoipQueue
buffers :
Barotrauma.Networking.VoipQueue
BurnOverlayAlpha :
Barotrauma.AfflictionPrefab
BurnType :
Barotrauma.AfflictionPrefab
BuyerCharacterInfoIdentifier :
Barotrauma.PurchasedItem
ByteRepresentation :
Barotrauma.Md5Hash
Generated by
1.9.1