Barotrauma Server Doc
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Public Member Functions | |
EndMission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
override void | ServerWriteInitial (IWriteMessage msg, Client c) |
Public Member Functions inherited from Barotrauma.Mission | |
Mission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
virtual void | SetLevel (LevelData level) |
virtual int | GetReward (Submarine sub) |
void | Start (Level level) |
void | Update (float deltaTime) |
void | End () |
End the mission and give a reward if it was completed successfully More... | |
int | GetFinalReward (Submarine sub) |
Get the final reward, taking talent bonuses into account if the mission has concluded and the talents modified the reward accordingly. More... | |
virtual void | AdjustLevelData (LevelData levelData) |
virtual void | ServerWrite (IWriteMessage msg) |
Protected Member Functions | |
override void | StartMissionSpecific (Level level) |
override void | UpdateMissionSpecific (float deltaTime) |
override bool | DetermineCompleted () |
Protected Member Functions inherited from Barotrauma.Mission | |
void | ShowMessage (int missionState) |
virtual LocalizedString | ModifyMessage (LocalizedString message, bool color=true) |
virtual void | EndMissionSpecific (bool completed) |
void | ChangeLocationType (LocationTypeChange change) |
HumanPrefab | GetHumanPrefabFromElement (XElement element) |
ItemPrefab | FindItemPrefab (XElement element) |
Vector2? | GetCargoSpawnPosition (ItemPrefab itemPrefab, out Submarine cargoRoomSub) |
Protected Attributes | |
readonly float | wakeUpCinematicDelay = 5.0f |
readonly float | bossWakeUpDelay = 7.0f |
readonly float | cameraWaitDuration = 7.0f |
Protected Attributes inherited from Barotrauma.Mission | |
bool | failed |
Level | level |
int | state |
LocalizedString | description |
LocalizedString | descriptionWithoutReward |
Properties | |
override IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
override int | State [get, set] |
Properties inherited from Barotrauma.Mission | |
virtual int?? | State [get, set] |
int | TimesAttempted [get, set] |
static bool | IsClient [get] |
virtual LocalizedString | Name [get] |
virtual LocalizedString | SuccessMessage [get] |
virtual LocalizedString | FailureMessage [get] |
virtual LocalizedString | Description [get] |
virtual bool | AllowUndocking [get] |
virtual int | Reward [get] |
ImmutableList< MissionPrefab.ReputationReward > | ReputationRewards [get] |
bool | Completed [get, set] |
bool | Failed [get] |
virtual bool | AllowRespawn [get] |
virtual int | TeamCount [get] |
virtual SubmarineInfo | EnemySubmarineInfo [get] |
virtual IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
Identifier | SonarIconIdentifier [get] |
int? | Difficulty [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Mission | |
static Mission | LoadRandom (Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static Mission | LoadRandom (Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static int | GetRewardDistibutionSum (IEnumerable< Character > crew, int rewardDistribution=0) |
static int | DistributeRewardsToCrew (IEnumerable< Character > crew, int totalReward) |
Public Attributes inherited from Barotrauma.Mission | |
readonly MissionPrefab | Prefab |
readonly ImmutableArray< LocalizedString > | Headers |
readonly ImmutableArray< LocalizedString > | Messages |
Location | OriginLocation |
Where was this mission received from? Affects which faction we give reputation for if the mission is configured to give reputation for the faction that gave the mission. Defaults to Locations[0] More... | |
readonly Location[] | Locations |
Action< Mission > | OnMissionStateChanged |
Static Public Attributes inherited from Barotrauma.Mission | |
static int | Amount |
Static Protected Member Functions inherited from Barotrauma.Mission | |
static Character | CreateHuman (HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient) |
Definition at line 11 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
Barotrauma.EndMission.EndMission | ( | MissionPrefab | prefab, |
Location[] | locations, | ||
Submarine | sub | ||
) |
Definition at line 104 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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protectedvirtual |
Implements Barotrauma.Mission.
Definition at line 304 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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virtual |
Reimplemented from Barotrauma.Mission.
Definition at line 7 of file BarotraumaServer/ServerSource/Events/Missions/EndMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 154 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 193 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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protected |
Definition at line 48 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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protected |
Definition at line 49 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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protected |
Definition at line 47 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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get |
Definition at line 51 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.
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getset |
Definition at line 56 of file BarotraumaShared/SharedSource/Events/Missions/EndMission.cs.