Definition at line 31 of file ItemPrefab.cs.
◆ DeconstructItem()
Barotrauma.DeconstructItem.DeconstructItem |
( |
XElement |
element, |
|
|
Identifier |
parentDebugName |
|
) |
| |
◆ IsValidDeconstructor()
bool Barotrauma.DeconstructItem.IsValidDeconstructor |
( |
Item |
deconstructor | ) |
|
◆ ActivateButtonText
readonly string Barotrauma.DeconstructItem.ActivateButtonText |
◆ Amount
readonly int Barotrauma.DeconstructItem.Amount |
◆ Commonness
readonly float Barotrauma.DeconstructItem.Commonness |
◆ CopyCondition
readonly bool Barotrauma.DeconstructItem.CopyCondition |
◆ InfoText
readonly string Barotrauma.DeconstructItem.InfoText |
◆ InfoTextOnOtherItemMissing
readonly string Barotrauma.DeconstructItem.InfoTextOnOtherItemMissing |
◆ ItemIdentifier
readonly Identifier Barotrauma.DeconstructItem.ItemIdentifier |
◆ MaxCondition
readonly float Barotrauma.DeconstructItem.MaxCondition |
◆ MinCondition
readonly float Barotrauma.DeconstructItem.MinCondition |
◆ OutConditionMax
readonly float Barotrauma.DeconstructItem.OutConditionMax |
◆ OutConditionMin
readonly float Barotrauma.DeconstructItem.OutConditionMin |
◆ RequiredDeconstructor
readonly Identifier [] Barotrauma.DeconstructItem.RequiredDeconstructor |
◆ RequiredOtherItem
readonly Identifier [] Barotrauma.DeconstructItem.RequiredOtherItem |