Client LuaCsForBarotrauma
AbilityConditionOnMission.cs
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using
System.Linq;
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using
System.Xml.Linq;
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namespace
Barotrauma.Abilities
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{
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class
AbilityConditionOnMission
:
AbilityConditionDataless
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{
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public
AbilityConditionOnMission
(
CharacterTalent
characterTalent
,
ContentXElement
conditionElement) : base(
characterTalent
, conditionElement)
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{
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}
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protected
override
bool
MatchesConditionSpecific
()
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{
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return
Level
.
Loaded
?.
Type
!=
LevelData
.
LevelType
.Outpost;
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}
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}
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}
Barotrauma.Abilities.AbilityConditionDataless
Definition:
AbilityConditionDataless.cs:4
Barotrauma.Abilities.AbilityCondition.characterTalent
CharacterTalent characterTalent
Definition:
AbilityCondition.cs:8
Barotrauma.Abilities.AbilityConditionOnMission
Definition:
AbilityConditionOnMission.cs:7
Barotrauma.Abilities.AbilityConditionOnMission.MatchesConditionSpecific
override bool MatchesConditionSpecific()
Definition:
AbilityConditionOnMission.cs:12
Barotrauma.Abilities.AbilityConditionOnMission.AbilityConditionOnMission
AbilityConditionOnMission(CharacterTalent characterTalent, ContentXElement conditionElement)
Definition:
AbilityConditionOnMission.cs:8
Barotrauma.CharacterTalent
Definition:
CharacterTalent.cs:8
Barotrauma.ContentXElement
Definition:
ContentXElement.cs:13
Barotrauma.LevelData
Definition:
LevelData.cs:13
Barotrauma.LevelData.LevelType
LevelType
Definition:
LevelData.cs:15
Barotrauma.Level
Definition:
BarotraumaShared/SharedSource/Map/Levels/Level.cs:19
Barotrauma.Level.Type
LevelData.LevelType Type
Definition:
BarotraumaShared/SharedSource/Map/Levels/Level.cs:447
Barotrauma.Level.Loaded
static Level? Loaded
Definition:
BarotraumaShared/SharedSource/Map/Levels/Level.cs:57
Barotrauma.Abilities
Definition:
AbilityCondition.cs:5
Barotrauma
BarotraumaShared
SharedSource
Characters
Talents
Abilities
AbilityConditionals
AbilityConditionDataless
AbilityConditionOnMission.cs
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1.9.1