Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Characters/Health/DamageModifier.cs
1
namespace
Barotrauma
2
{
3
partial class
DamageModifier
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{
5
[
Serialize
(
""
,
IsPropertySaveable
.No),
Editable
]
6
public
string
DamageSound
7
{
8
get
;
9
private
set
;
10
}
11
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[
Serialize
(
""
,
IsPropertySaveable
.No),
Editable
]
13
public
string
DamageParticle
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{
15
get
;
16
private
set
;
17
}
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}
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}
Barotrauma.DamageModifier.Serialize
void Serialize(XElement element)
Definition:
BarotraumaShared/SharedSource/Characters/Health/DamageModifier.cs:182
Barotrauma.DamageModifier.DamageParticle
string DamageParticle
Definition:
BarotraumaClient/ClientSource/Characters/Health/DamageModifier.cs:14
Barotrauma.DamageSound
Definition:
SoundPrefab.cs:209
Editable
Definition:
Editable.cs:7
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma.IsPropertySaveable
IsPropertySaveable
Definition:
SerializableProperty.cs:16
Barotrauma
BarotraumaClient
ClientSource
Characters
Health
DamageModifier.cs
Generated by
1.9.1