Client LuaCsForBarotrauma
EosP2PConnection.cs
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#nullable enable
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namespace
Barotrauma.Networking
;
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sealed
class
EosP2PConnection
:
P2PConnection
<EosP2PEndpoint>
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{
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public
EosP2PConnection
(
EosP2PEndpoint
endpoint) : base(endpoint) { }
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public
override
bool
AddressMatches
(NetworkConnection other)
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=>
Endpoint
== other.Endpoint;
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}
EosP2PConnection
Definition:
EosP2PConnection.cs:6
EosP2PConnection.EosP2PConnection
EosP2PConnection(EosP2PEndpoint endpoint)
Definition:
EosP2PConnection.cs:7
EosP2PConnection.AddressMatches
override bool AddressMatches(NetworkConnection other)
EosP2PEndpoint
Definition:
EosP2PEndpoint.cs:7
P2PConnection
Definition:
P2PConnection.cs:6
P2PConnection< EosP2PEndpoint >::Endpoint
new T Endpoint
Definition:
P2PConnection.cs:9
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
BarotraumaShared
SharedSource
Networking
Primitives
NetworkConnection
EosP2PConnection.cs
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