Client LuaCsForBarotrauma
SteamP2PConnection.cs
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namespace
Barotrauma.Networking
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{
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sealed
class
SteamP2PConnection
:
P2PConnection
<SteamP2PEndpoint>
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{
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public
SteamP2PConnection
(SteamId steamId) : this(new
SteamP2PEndpoint
(steamId)) { }
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public
SteamP2PConnection
(
SteamP2PEndpoint
endpoint) : base(endpoint) { }
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public
override
bool
AddressMatches
(
NetworkConnection
other)
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=>
Endpoint
== other.
Endpoint
;
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}
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}
Barotrauma.Networking.Endpoint
Definition:
Endpoint.cs:6
Barotrauma.Networking.Endpoint.Endpoint
Endpoint(Address address)
Definition:
Endpoint.cs:13
Barotrauma.Networking.NetworkConnection
Definition:
NetworkConnection.cs:12
Barotrauma.Networking.SteamP2PConnection
Definition:
SteamP2PConnection.cs:4
Barotrauma.Networking.SteamP2PConnection.AddressMatches
override bool AddressMatches(NetworkConnection other)
Barotrauma.Networking.SteamP2PConnection.SteamP2PConnection
SteamP2PConnection(SteamId steamId)
Definition:
SteamP2PConnection.cs:5
Barotrauma.Networking.SteamP2PConnection.SteamP2PConnection
SteamP2PConnection(SteamP2PEndpoint endpoint)
Definition:
SteamP2PConnection.cs:7
Barotrauma.Networking.SteamP2PEndpoint
Definition:
SteamP2PEndpoint.cs:6
P2PConnection
Definition:
P2PConnection.cs:6
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
BarotraumaShared
SharedSource
Networking
Primitives
NetworkConnection
SteamP2PConnection.cs
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