Barotrauma Client Doc
Barotrauma.GUINumberInput Class Reference
Inheritance diagram for Barotrauma.GUINumberInput:
Barotrauma.GUIComponent

Public Member Functions

delegate void OnValueEnteredHandler (GUINumberInput numberInput)
 
delegate void OnValueChangedHandler (GUINumberInput numberInput)
 
 GUINumberInput (RectTransform rectT, NumberType inputType, string style="", Alignment textAlignment=Alignment.Center, float? relativeButtonAreaWidth=null, bool hidePlusMinusButtons=false)
 
- Public Member Functions inherited from Barotrauma.GUIComponent
delegate bool SecondaryButtonDownHandler (GUIComponent component, object userData)
 
GetChild< T > ()
 
GetAnyChild< T > ()
 
IEnumerable< T > GetAllChildren< T > ()
 
IEnumerable< GUIComponentGetAllChildren ()
 Returns all child elements in the hierarchy. More...
 
GUIComponent GetChild (int index)
 
int GetChildIndex (GUIComponent child)
 
GUIComponent GetChildByUserData (object obj)
 
bool IsParentOf (GUIComponent component, bool recursive=true)
 
bool IsChildOf (GUIComponent component, bool recursive=true)
 
virtual void RemoveChild (GUIComponent child)
 
GUIComponent FindChild (Func< GUIComponent, bool > predicate, bool recursive=false)
 
GUIComponent FindChild (object userData, bool recursive=false)
 
IEnumerable< GUIComponentFindChildren (object userData)
 
IEnumerable< GUIComponentFindChildren (Func< GUIComponent, bool > predicate)
 
virtual void ClearChildren ()
 
void SetAsFirstChild ()
 
void SetAsLastChild ()
 
virtual void AddToGUIUpdateList (bool ignoreChildren=false, int order=0)
 
void RemoveFromGUIUpdateList (bool alsoChildren=true)
 
void UpdateAuto (float deltaTime)
 Only GUI should call this method. Auto updating follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
void UpdateManually (float deltaTime, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are updated automatically in the same order they appear on the update list. More...
 
virtual void ForceLayoutRecalculation ()
 
void ForceUpdate ()
 
void UpdateChildren (float deltaTime, bool recursive)
 Updates all the children manually. More...
 
void DrawAuto (SpriteBatch spriteBatch)
 Only GUI should call this method. Auto drawing follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More...
 
virtual void DrawManually (SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)
 By default, all the gui elements are drawn automatically in the same order they appear on the update list. More...
 
virtual void DrawChildren (SpriteBatch spriteBatch, bool recursive)
 Draws all the children manually. More...
 
void DrawToolTip (SpriteBatch spriteBatch)
 Creates and draws a tooltip. More...
 
virtual void Flash (Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)
 
void ImmediateFlash (Color? color=null)
 
void FadeOut (float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)
 
void FadeIn (float wait, float duration)
 
void SlideIn (float wait, float duration, int amount, SlideDirection direction)
 
void SlideOut (float duration, int amount, SlideDirection direction)
 
void Pulsate (Vector2 startScale, Vector2 endScale, float duration)
 
virtual void ApplyStyle (GUIComponentStyle style)
 
void ApplySizeRestrictions (GUIComponentStyle style)
 

Public Attributes

OnValueEnteredHandler OnValueEntered
 
OnValueChangedHandler OnValueChanged
 
bool WrapAround
 If enabled, the value wraps around to Max when you go below Min, and vice versa More...
 
float ValueStep
 
- Public Attributes inherited from Barotrauma.GUIComponent
CursorState HoverCursor = CursorState.Default
 
bool AlwaysOverrideCursor = false
 
SecondaryButtonDownHandler OnSecondaryClicked
 
Action< GUIComponentOnAddedToGUIUpdateList
 
bool CanBeFocused
 
Dictionary< ComponentState, List< UISprite > > sprites
 
SpriteEffects SpriteEffects
 
object UserData
 
bool ExternalHighlight = false
 

Protected Member Functions

override void Update (float deltaTime)
 
- Protected Member Functions inherited from Barotrauma.GUIComponent
Rectangle ClampRect (Rectangle r)
 
 GUIComponent (string style, RectTransform rectT)
 This is the new constructor. More...
 
 GUIComponent (string style)
 
virtual Color GetColor (ComponentState state)
 
Color GetBlendedColor (Color targetColor, ref Color blendedColor)
 
virtual void Draw (SpriteBatch spriteBatch)
 
virtual void SetAlpha (float a)
 

Properties

GUITextBox TextBox [get]
 
GUIButton PlusButton [get]
 
GUIButton MinusButton [get]
 
NumberType InputType [get, set]
 
float? MinValueFloat [get, set]
 
float? MaxValueFloat [get, set]
 
float? FloatValue [get, set]
 
bool ForceShowPlusMinusButtons [get, set]
 
int DecimalsToDisplay [get, set]
 
int? MinValueInt [get, set]
 
int? MaxValueInt [get, set]
 
int IntValue [get, set]
 
override bool Enabled [get, set]
 
override GUIFont Font [get, set]
 
GUILayoutGroup LayoutGroup [get]
 
- Properties inherited from Barotrauma.GUIComponent
GUIComponent Parent [get]
 
IEnumerable< GUIComponentChildren [get]
 
bool AutoUpdate = true [get, set]
 
bool AutoDraw = true [get, set]
 
int UpdateOrder [get, set]
 
bool Bounce [get, set]
 
bool GlowOnSelect [get, set]
 
Vector2 UVOffset [get, set]
 
virtual float FlashTimer [get]
 
bool IgnoreLayoutGroups [get, set]
 
virtual GUIFont Font [get, set]
 
virtual RichString ToolTip [get, set]
 
GUIComponentStyle Style [get]
 
bool Visible [get, set]
 
virtual bool Enabled [get, set]
 
Vector2 Center [get]
 
virtual Rectangle Rect [get]
 
bool ClampMouseRectToParent = false [get, set]
 
virtual Rectangle? MouseRect [get]
 
virtual Color OutlineColor [get, set]
 
virtual bool Selected [get, set]
 
virtual ComponentState State [get, set]
 
int CountChildren [get]
 
Color DefaultColor [get, set]
 Currently only used for the fade effect in GUIListBox, should be set to the same value as Color but only assigned once More...
 
virtual Color Color [get, set]
 
virtual Color HoverColor [get, set]
 
virtual Color SelectedColor [get, set]
 
virtual Color DisabledColor [get, set]
 
virtual Color PressedColor [get, set]
 
TransitionMode ColorTransition [get]
 
SpriteFallBackState FallBackState [get]
 
float SpriteCrossFadeTime [get]
 
float ColorCrossFadeTime [get]
 
virtual bool PlaySoundOnSelect = false [get, set]
 
RectTransform RectTransform [get]
 

Additional Inherited Members

- Public Types inherited from Barotrauma.GUIComponent
enum class  ComponentState {
  None , Hover , Pressed , Selected ,
  HoverSelected
}
 
- Static Public Member Functions inherited from Barotrauma.GUIComponent
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)
 
static void DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)
 
static GUIComponent FromXML (ContentXElement element, RectTransform parent)
 
- Protected Attributes inherited from Barotrauma.GUIComponent
Alignment alignment
 
Identifier[] styleHierarchy
 
Color color
 
Color hoverColor
 
Color selectedColor
 
Color disabledColor
 
Color pressedColor
 
Color flashColor
 
float flashDuration = 1.5f
 
float flashTimer
 
bool enabled
 
ComponentState _state
 
ComponentState _previousState
 
bool isSelected
 
Color _currentColor
 

Detailed Description

Definition at line 8 of file GUINumberInput.cs.

Constructor & Destructor Documentation

◆ GUINumberInput()

Barotrauma.GUINumberInput.GUINumberInput ( RectTransform  rectT,
NumberType  inputType,
string  style = "",
Alignment  textAlignment = Alignment.Center,
float?  relativeButtonAreaWidth = null,
bool  hidePlusMinusButtons = false 
)

Definition at line 196 of file GUINumberInput.cs.

Member Function Documentation

◆ OnValueChangedHandler()

delegate void Barotrauma.GUINumberInput.OnValueChangedHandler ( GUINumberInput  numberInput)

◆ OnValueEnteredHandler()

delegate void Barotrauma.GUINumberInput.OnValueEnteredHandler ( GUINumberInput  numberInput)

◆ Update()

override void Barotrauma.GUINumberInput.Update ( float  deltaTime)
protectedvirtual

Reimplemented from Barotrauma.GUIComponent.

Definition at line 461 of file GUINumberInput.cs.

Member Data Documentation

◆ OnValueChanged

OnValueChangedHandler Barotrauma.GUINumberInput.OnValueChanged

Definition at line 14 of file GUINumberInput.cs.

◆ OnValueEntered

OnValueEnteredHandler Barotrauma.GUINumberInput.OnValueEntered

Definition at line 11 of file GUINumberInput.cs.

◆ ValueStep

float Barotrauma.GUINumberInput.ValueStep

Definition at line 190 of file GUINumberInput.cs.

◆ WrapAround

bool Barotrauma.GUINumberInput.WrapAround

If enabled, the value wraps around to Max when you go below Min, and vice versa

Definition at line 188 of file GUINumberInput.cs.

Property Documentation

◆ DecimalsToDisplay

int Barotrauma.GUINumberInput.DecimalsToDisplay
getset

Definition at line 103 of file GUINumberInput.cs.

◆ Enabled

override bool Barotrauma.GUINumberInput.Enabled
getset

Definition at line 149 of file GUINumberInput.cs.

◆ FloatValue

float? Barotrauma.GUINumberInput.FloatValue
getset

Definition at line 70 of file GUINumberInput.cs.

◆ Font

override GUIFont Barotrauma.GUINumberInput.Font
getset

Definition at line 166 of file GUINumberInput.cs.

◆ ForceShowPlusMinusButtons

bool Barotrauma.GUINumberInput.ForceShowPlusMinusButtons
getset

Definition at line 91 of file GUINumberInput.cs.

◆ InputType

NumberType Barotrauma.GUINumberInput.InputType
getset

Definition at line 36 of file GUINumberInput.cs.

◆ IntValue

int Barotrauma.GUINumberInput.IntValue
getset

Definition at line 134 of file GUINumberInput.cs.

◆ LayoutGroup

GUILayoutGroup Barotrauma.GUINumberInput.LayoutGroup
get

Definition at line 179 of file GUINumberInput.cs.

◆ MaxValueFloat

float? Barotrauma.GUINumberInput.MaxValueFloat
getset

Definition at line 58 of file GUINumberInput.cs.

◆ MaxValueInt

int? Barotrauma.GUINumberInput.MaxValueInt
getset

Definition at line 123 of file GUINumberInput.cs.

◆ MinusButton

GUIButton Barotrauma.GUINumberInput.MinusButton
get

Definition at line 19 of file GUINumberInput.cs.

◆ MinValueFloat

float? Barotrauma.GUINumberInput.MinValueFloat
getset

Definition at line 48 of file GUINumberInput.cs.

◆ MinValueInt

int? Barotrauma.GUINumberInput.MinValueInt
getset

Definition at line 114 of file GUINumberInput.cs.

◆ PlusButton

GUIButton Barotrauma.GUINumberInput.PlusButton
get

Definition at line 18 of file GUINumberInput.cs.

◆ TextBox

GUITextBox Barotrauma.GUINumberInput.TextBox
get

Definition at line 16 of file GUINumberInput.cs.