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override float | Frequency [get, set] |
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float | Amplitude [get, set] |
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float | ChangeSpeed [get, set] |
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int | Sync [get] |
| A negative value means that the deformation is used only by one sprite only (default). A positive value means that this deformation is or could be used for multiple sprites. This behaviour is not automatic, and has to be implemented for any particular case separately (currently only used in Limbs). More...
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string | Type [get, set] |
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SpriteDeformation.DeformationBlendMode | BlendMode [get, set] |
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string | Name [get] |
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float | Strength [get] |
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float | MaxRotation [get] |
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bool | UseMovementSine [get, set] |
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bool | StopWhenHostIsDead [get, set] |
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bool | OnlyInWater [get, set] |
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float | SineOffset [get, set] |
| Only used if UseMovementSine is enabled. Multiplier for Pi. More...
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virtual float | Frequency = 1 [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
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Point | Resolution [get, set] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 6 of file NoiseDeformation.cs.
◆ NoiseDeformationParams()
Barotrauma.SpriteDeformations.NoiseDeformationParams.NoiseDeformationParams |
( |
XElement |
element | ) |
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◆ Amplitude
float Barotrauma.SpriteDeformations.NoiseDeformationParams.Amplitude |
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getset |
◆ ChangeSpeed
float Barotrauma.SpriteDeformations.NoiseDeformationParams.ChangeSpeed |
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getset |
◆ Frequency
override float Barotrauma.SpriteDeformations.NoiseDeformationParams.Frequency |
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getset |