Barotrauma Client Doc
Barotrauma.WreckAI Class Reference
Inheritance diagram for Barotrauma.WreckAI:
Barotrauma.Networking.IServerSerializable Barotrauma.Networking.IServerSerializable Barotrauma.Networking.INetSerializable Barotrauma.Networking.INetSerializable

Public Member Functions

override void Update (float deltaTime)
 
void Kill ()
 
void Remove ()
 
void ClientEventRead (IReadMessage msg, float sendingTime)
 

Static Public Member Functions

static WreckAI Create (Submarine wreck)
 
static void RemoveThalamusItems (Submarine wreck)
 

Protected Member Functions

override void LoadAllTurrets ()
 

Properties

bool IsAlive [get]
 
WreckAIConfig Config [get]
 

Detailed Description

Member Function Documentation

◆ ClientEventRead()

void Barotrauma.WreckAI.ClientEventRead ( IReadMessage  msg,
float  sendingTime 
)

◆ Create()

static WreckAI Barotrauma.WreckAI.Create ( Submarine  wreck)
static

◆ Kill()

void Barotrauma.WreckAI.Kill ( )

◆ LoadAllTurrets()

override void Barotrauma.WreckAI.LoadAllTurrets ( )
protected

◆ Remove()

void Barotrauma.WreckAI.Remove ( )

◆ RemoveThalamusItems()

static void Barotrauma.WreckAI.RemoveThalamusItems ( Submarine  wreck)
static

◆ Update()

override void Barotrauma.WreckAI.Update ( float  deltaTime)

Property Documentation

◆ Config

WreckAIConfig Barotrauma.WreckAI.Config
get

◆ IsAlive

bool Barotrauma.WreckAI.IsAlive
get