Client LuaCsForBarotrauma
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Additional Inherited Members | |
Public Member Functions inherited from Editable | |
Editable (int maxLength=20) | |
Editable (int minValue, int maxValue) | |
Editable (float minValue, float maxValue, int decimals=1) | |
Public Attributes inherited from Editable | |
int | MaxLength |
int | DecimalCount = 1 |
int | MinValueInt = int.MinValue |
float | MinValueFloat = float.MinValue |
bool | ForceShowPlusMinusButtons |
float | ValueStep |
bool | TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it. More... | |
string[] | VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w) More... | |
string | FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead More... | |
bool | ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor) More... | |
Definition at line 57 of file Editable.cs.