Client LuaCsForBarotrauma
InGameEditable Class Reference
Inheritance diagram for InGameEditable:
Editable

Additional Inherited Members

- Public Member Functions inherited from Editable
 Editable (int maxLength=20)
 
 Editable (int minValue, int maxValue)
 
 Editable (float minValue, float maxValue, int decimals=1)
 
- Public Attributes inherited from Editable
int MaxLength
 
int DecimalCount = 1
 
int MinValueInt = int.MinValue
 
float MinValueFloat = float.MinValue
 
bool ForceShowPlusMinusButtons
 
float ValueStep
 
bool TransferToSwappedItem
 Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it. More...
 
string[] VectorComponentLabels
 Labels of the components of a vector property (defaults to x,y,z,w) More...
 
string FallBackTextTag
 If a translation can't be found for the property name, this tag is used instead More...
 
bool ReadOnly
 Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor) More...
 

Detailed Description

Definition at line 57 of file Editable.cs.