Client LuaCsForBarotrauma
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Additional Inherited Members | |
Public Member Functions inherited from Editable | |
Editable () | |
Editable (int minValue, int maxValue) | |
Editable (float minValue, float maxValue, int decimals=1) | |
Public Attributes inherited from Editable | |
int | MaxLength = -1 |
Maximum length of the value if the value is a string. Only has an effect is larger than 0. More... | |
int | DecimalCount = 1 |
int | MinValueInt = int.MinValue |
float | MinValueFloat = float.MinValue |
bool | ForceShowPlusMinusButtons |
float | ValueStep |
bool | TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it. More... | |
string[] | VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w) More... | |
string | FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead More... | |
bool | ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor) More... | |
Definition at line 59 of file Editable.cs.