16 base.Update(characterHealth, targetLimb, deltaTime);
17 UpdateProjSpecific(characterHealth, targetLimb, deltaTime);
20 partial
void UpdateProjSpecific(
CharacterHealth characterHealth,
Limb targetLimb,
float deltaTime);
AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character....
A special affliction type that makes the character see and hear things that aren't there.
override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
AfflictionPsychosis(AfflictionPrefab prefab, float strength)