Server LuaCsForBarotrauma
AfflictionPsychosis.cs
1 namespace Barotrauma
2 {
7  {
8 
9  public AfflictionPsychosis(AfflictionPrefab prefab, float strength) : base(prefab, strength)
10  {
11 
12  }
13 
14  public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
15  {
16  base.Update(characterHealth, targetLimb, deltaTime);
17  UpdateProjSpecific(characterHealth, targetLimb, deltaTime);
18  }
19 
20  partial void UpdateProjSpecific(CharacterHealth characterHealth, Limb targetLimb, float deltaTime);
21  }
22 }
AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character....
A special affliction type that makes the character see and hear things that aren't there.
override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
AfflictionPsychosis(AfflictionPrefab prefab, float strength)