1 using Microsoft.Xna.Framework;
8 private Vector2 maxSize;
12 public DummyFireSource(Vector2 maxSize, Vector2 worldPosition,
Hull spawningHull =
null,
bool isNetworkMessage =
false) :
13 base(worldPosition, spawningHull, sourceCharacter: null, isNetworkMessage: isNetworkMessage)
15 this.maxSize = maxSize;
28 size.X = Math.Min(maxSize.X,
size.X);
29 size.Y = Math.Min(maxSize.Y,
size.Y);
32 protected override void AdjustXPos(
float growModifier,
float deltaTime)
override void LimitSize()
override void AdjustXPos(float growModifier, float deltaTime)
override float DamageRange
DummyFireSource(Vector2 maxSize, Vector2 worldPosition, Hull spawningHull=null, bool isNetworkMessage=false)
override void ReduceOxygen(float deltaTime)