Barotrauma Server Doc
Barotrauma.DurationListElement Class Reference

Public Member Functions

 DurationListElement (StatusEffect parentEffect, Entity parentEntity, IEnumerable< ISerializableEntity > targets, float duration, Character user)
 
void Reset (float duration, Character newUser)
 

Public Attributes

readonly StatusEffect Parent
 
readonly Entity Entity
 
readonly List< ISerializableEntityTargets
 
float Timer
 

Properties

float Duration [get]
 
Character User [get]
 

Detailed Description

Definition at line 15 of file StatusEffect.cs.

Constructor & Destructor Documentation

◆ DurationListElement()

Barotrauma.DurationListElement.DurationListElement ( StatusEffect  parentEffect,
Entity  parentEntity,
IEnumerable< ISerializableEntity targets,
float  duration,
Character  user 
)

Definition at line 29 of file StatusEffect.cs.

Member Function Documentation

◆ Reset()

void Barotrauma.DurationListElement.Reset ( float  duration,
Character  newUser 
)

Definition at line 38 of file StatusEffect.cs.

Member Data Documentation

◆ Entity

readonly Entity Barotrauma.DurationListElement.Entity

Definition at line 18 of file StatusEffect.cs.

◆ Parent

readonly StatusEffect Barotrauma.DurationListElement.Parent

Definition at line 17 of file StatusEffect.cs.

◆ Targets

readonly List<ISerializableEntity> Barotrauma.DurationListElement.Targets

Definition at line 24 of file StatusEffect.cs.

◆ Timer

float Barotrauma.DurationListElement.Timer

Definition at line 27 of file StatusEffect.cs.

Property Documentation

◆ Duration

float Barotrauma.DurationListElement.Duration
get

Definition at line 19 of file StatusEffect.cs.

◆ User

Character Barotrauma.DurationListElement.User
get

Definition at line 25 of file StatusEffect.cs.