Barotrauma Server Doc
Barotrauma.GoToMission Class Reference
Inheritance diagram for Barotrauma.GoToMission:
Barotrauma.Mission

Public Member Functions

 GoToMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 
- Public Member Functions inherited from Barotrauma.Mission
 Mission (MissionPrefab prefab, Location[] locations, Submarine sub)
 
virtual void SetLevel (LevelData level)
 
virtual int GetReward (Submarine sub)
 
void Start (Level level)
 
void Update (float deltaTime)
 
void End ()
 End the mission and give a reward if it was completed successfully More...
 
int GetFinalReward (Submarine sub)
 Get the final reward, taking talent bonuses into account if the mission has concluded and the talents modified the reward accordingly. More...
 
virtual void AdjustLevelData (LevelData levelData)
 
virtual void ServerWriteInitial (IWriteMessage msg, Client c)
 
virtual void ServerWrite (IWriteMessage msg)
 

Protected Member Functions

override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 
- Protected Member Functions inherited from Barotrauma.Mission
virtual void StartMissionSpecific (Level level)
 
void ShowMessage (int missionState)
 
virtual LocalizedString ModifyMessage (LocalizedString message, bool color=true)
 
virtual void EndMissionSpecific (bool completed)
 
void ChangeLocationType (LocationTypeChange change)
 
HumanPrefab GetHumanPrefabFromElement (XElement element)
 
ItemPrefab FindItemPrefab (XElement element)
 
Vector2? GetCargoSpawnPosition (ItemPrefab itemPrefab, out Submarine cargoRoomSub)
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Mission
static Mission LoadRandom (Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false)
 
static Mission LoadRandom (Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false)
 
static int GetRewardDistibutionSum (IEnumerable< Character > crew, int rewardDistribution=0)
 
static int DistributeRewardsToCrew (IEnumerable< Character > crew, int totalReward)
 
- Public Attributes inherited from Barotrauma.Mission
readonly MissionPrefab Prefab
 
readonly ImmutableArray< LocalizedStringHeaders
 
readonly ImmutableArray< LocalizedStringMessages
 
Location OriginLocation
 Where was this mission received from? Affects which faction we give reputation for if the mission is configured to give reputation for the faction that gave the mission. Defaults to Locations[0] More...
 
readonly Location[] Locations
 
Action< MissionOnMissionStateChanged
 
- Static Public Attributes inherited from Barotrauma.Mission
static int Amount
 
- Static Protected Member Functions inherited from Barotrauma.Mission
static Character CreateHuman (HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient)
 
- Protected Attributes inherited from Barotrauma.Mission
bool failed
 
Level level
 
int state
 
LocalizedString description
 
LocalizedString descriptionWithoutReward
 
- Properties inherited from Barotrauma.Mission
virtual int?? State [get, set]
 
int TimesAttempted [get, set]
 
static bool IsClient [get]
 
virtual LocalizedString Name [get]
 
virtual LocalizedString SuccessMessage [get]
 
virtual LocalizedString FailureMessage [get]
 
virtual LocalizedString Description [get]
 
virtual bool AllowUndocking [get]
 
virtual int Reward [get]
 
ImmutableList< MissionPrefab.ReputationRewardReputationRewards [get]
 
bool Completed [get, set]
 
bool Failed [get]
 
virtual bool AllowRespawn [get]
 
virtual int TeamCount [get]
 
virtual SubmarineInfo EnemySubmarineInfo [get]
 
virtual IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 
Identifier SonarIconIdentifier [get]
 
int? Difficulty [get]
 

Detailed Description

Definition at line 5 of file GoToMission.cs.

Constructor & Destructor Documentation

◆ GoToMission()

Barotrauma.GoToMission.GoToMission ( MissionPrefab  prefab,
Location[]  locations,
Submarine  sub 
)

Definition at line 7 of file GoToMission.cs.

Member Function Documentation

◆ DetermineCompleted()

override bool Barotrauma.GoToMission.DetermineCompleted ( )
protectedvirtual

Implements Barotrauma.Mission.

Definition at line 20 of file GoToMission.cs.

◆ UpdateMissionSpecific()

override void Barotrauma.GoToMission.UpdateMissionSpecific ( float  deltaTime)
protectedvirtual

Reimplemented from Barotrauma.Mission.

Definition at line 12 of file GoToMission.cs.