Definition at line 7 of file HireManager.cs.
◆ HireManager()
| Barotrauma.HireManager.HireManager |
( |
| ) |
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◆ GenerateCharacters()
| void Barotrauma.HireManager.GenerateCharacters |
( |
Location |
location, |
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int |
amount |
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) |
| |
◆ GetSalaryFor() [1/2]
| static int Barotrauma.HireManager.GetSalaryFor |
( |
CharacterInfo |
hire | ) |
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static |
◆ GetSalaryFor() [2/2]
| static int Barotrauma.HireManager.GetSalaryFor |
( |
IReadOnlyCollection< CharacterInfo > |
hires | ) |
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|
static |
◆ Remove()
| void Barotrauma.HireManager.Remove |
( |
| ) |
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◆ RemoveCharacter()
| void Barotrauma.HireManager.RemoveCharacter |
( |
CharacterInfo |
character | ) |
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◆ RenameCharacter()
| void Barotrauma.HireManager.RenameCharacter |
( |
CharacterInfo |
characterInfo, |
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string |
newName |
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) |
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◆ MaxAvailableCharacters
| const int Barotrauma.HireManager.MaxAvailableCharacters = 6 |
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static |
◆ PendingHires
◆ AvailableCharacters