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| static HumanSwimFastParams | GetDefaultAnimParams (Character character) |
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| static HumanSwimFastParams | GetAnimParams (Character character, string fileName=null) |
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| static string | GetDefaultFileName (Identifier speciesName, AnimationType animType) |
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| static string | GetDefaultFile (Identifier speciesName, AnimationType animType) |
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| static string | GetFolder (Identifier speciesName) |
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| static string | GetRandomFilePath (IReadOnlyList< string > filePaths, AnimationType type) |
| | Selects a random filepath from multiple paths, matching the specified animation type. More...
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| static IEnumerable< string > | FilterFilesByType (IEnumerable< string > filePaths, AnimationType type) |
| | Selects all file paths that match the specified animation type. More...
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| static T | GetDefaultAnimParams< T > (Character character, AnimationType animType) |
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| static T | GetAnimParams< T > (Identifier speciesName, AnimationType animType, string fileName=null) |
| | If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path! If a custom folder is used, it's defined in the character info file. More...
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| static void | ClearCache () |
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| static AnimationParams | Create (string fullPath, Identifier speciesName, AnimationType animationType, Type type) |
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| static T | Create< T > (string fullPath, Identifier speciesName, AnimationType animationType) |
| | Note: Overrides old animations, if found! More...
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| static Type | GetParamTypeFromAnimType (AnimationType type, bool isHumanoid) |
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| bool | Load (ContentPath file, Identifier speciesName) |
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| override void | UpdatePath (ContentPath newPath) |
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| void | StoreSnapshot< T > () |
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| ContentXElement | CreateElement (string name, params object[] attrs) |
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| virtual string | GetName () |
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| virtual bool | Deserialize (XElement element=null) |
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| virtual bool | Serialize (XElement element=null) |
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| virtual bool | Load (ContentPath file) |
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| static string | ParseFootAngles (Dictionary< int, float > footAngles) |
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| static void | SetFootAngles (Dictionary< int, float > footAngles, string value) |
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| ContentXElement | rootElement |
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| XDocument | doc |
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| static Dictionary< Identifier, Dictionary< string, AnimationParams > > | allAnimations = new Dictionary<Identifier, Dictionary<string, AnimationParams>>() |
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| float | LegMoveAmount [get, set] |
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| float | LegCycleLength [get, set] |
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| Vector2 | HandMoveAmount [get, set] |
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| float | HandCycleSpeed [get, set] |
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| Vector2 | HandMoveOffset [get, set] |
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| float | FootAngle [get, set] |
| | In degrees. More...
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| float | FootAngleInRadians [get] |
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| float | ArmMoveStrength [get, set] |
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| float | HandMoveStrength [get, set] |
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| bool | FixedHeadAngle [get, set] |
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| float | SteerTorque [get, set] |
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| float | LegTorque [get, set] |
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| Identifier | SpeciesName [get] |
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| bool | IsGroundedAnimation [get] |
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| bool | IsSwimAnimation [get] |
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| float | MovementSpeed [get, set] |
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| float | CycleSpeed [get, set] |
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| float? | HeadAngle [get, set] |
| | In degrees. More...
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| float | HeadAngleInRadians = float.NaN [get] |
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| float? | TorsoAngle [get, set] |
| | In degrees. More...
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| float | TorsoAngleInRadians = float.NaN [get] |
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| float | HeadTorque [get, set] |
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| float | TorsoTorque [get, set] |
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| float | FootTorque [get, set] |
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| virtual AnimationType | AnimationType [get, protected set] |
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| float | ArmIKStrength [get, set] |
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| float | HandIKStrength [get, set] |
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| Memento< AnimationParams > | Memento = new Memento<AnimationParams>() [get, protected set] |
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| bool | IsLoaded [get, protected set] |
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| string | Name [get] |
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| string | FileName [get] |
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| string | Folder [get] |
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| ContentPath | Path = ContentPath.Empty [get, protected set] |
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| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
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| virtual ContentXElement? | MainElement [get] |
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| ContentXElement | OriginalElement [get, protected set] |
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| string | Name [get] |
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| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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| Memento< T > | Memento [get] |
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| float | FootAngle [get, set] |
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| float | FootAngleInRadians [get] |
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| float | ArmMoveStrength [get, set] |
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| float | HandMoveStrength [get, set] |
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| bool | FixedHeadAngle [get, set] |
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Definition at line 47 of file HumanoidAnimations.cs.