Barotrauma Server Doc
|
Public Member Functions | |
override int | GetReward (Submarine sub) |
PirateMission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
override void | SetLevel (LevelData level) |
override void | ServerWriteInitial (IWriteMessage msg, Client c) |
Public Member Functions inherited from Barotrauma.Mission | |
Mission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
void | Start (Level level) |
void | Update (float deltaTime) |
void | End () |
End the mission and give a reward if it was completed successfully More... | |
int | GetFinalReward (Submarine sub) |
Get the final reward, taking talent bonuses into account if the mission has concluded and the talents modified the reward accordingly. More... | |
virtual void | AdjustLevelData (LevelData levelData) |
virtual void | ServerWrite (IWriteMessage msg) |
Protected Member Functions | |
override void | StartMissionSpecific (Level level) |
override void | UpdateMissionSpecific (float deltaTime) |
override bool | DetermineCompleted () |
override void | EndMissionSpecific (bool completed) |
Protected Member Functions inherited from Barotrauma.Mission | |
void | ShowMessage (int missionState) |
virtual LocalizedString | ModifyMessage (LocalizedString message, bool color=true) |
void | ChangeLocationType (LocationTypeChange change) |
HumanPrefab | GetHumanPrefabFromElement (XElement element) |
ItemPrefab | FindItemPrefab (XElement element) |
Vector2? | GetCargoSpawnPosition (ItemPrefab itemPrefab, out Submarine cargoRoomSub) |
Properties | |
override int | TeamCount [get] |
override IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
override SubmarineInfo | EnemySubmarineInfo [get] |
Properties inherited from Barotrauma.Mission | |
virtual int?? | State [get, set] |
int | TimesAttempted [get, set] |
static bool | IsClient [get] |
virtual LocalizedString | Name [get] |
virtual LocalizedString | SuccessMessage [get] |
virtual LocalizedString | FailureMessage [get] |
virtual LocalizedString | Description [get] |
virtual bool | AllowUndocking [get] |
virtual int | Reward [get] |
ImmutableList< MissionPrefab.ReputationReward > | ReputationRewards [get] |
bool | Completed [get, set] |
bool | Failed [get] |
virtual bool | AllowRespawn [get] |
virtual int | TeamCount [get] |
virtual SubmarineInfo | EnemySubmarineInfo [get] |
virtual IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
Identifier | SonarIconIdentifier [get] |
int? | Difficulty [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Mission | |
static Mission | LoadRandom (Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static Mission | LoadRandom (Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static int | GetRewardDistibutionSum (IEnumerable< Character > crew, int rewardDistribution=0) |
static int | DistributeRewardsToCrew (IEnumerable< Character > crew, int totalReward) |
Public Attributes inherited from Barotrauma.Mission | |
readonly MissionPrefab | Prefab |
readonly ImmutableArray< LocalizedString > | Headers |
readonly ImmutableArray< LocalizedString > | Messages |
Location | OriginLocation |
Where was this mission received from? Affects which faction we give reputation for if the mission is configured to give reputation for the faction that gave the mission. Defaults to Locations[0] More... | |
readonly Location[] | Locations |
Action< Mission > | OnMissionStateChanged |
Static Public Attributes inherited from Barotrauma.Mission | |
static int | Amount |
Static Protected Member Functions inherited from Barotrauma.Mission | |
static Character | CreateHuman (HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient) |
Protected Attributes inherited from Barotrauma.Mission | |
bool | failed |
Level | level |
int | state |
LocalizedString | description |
LocalizedString | descriptionWithoutReward |
Definition at line 12 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
Barotrauma.PirateMission.PirateMission | ( | MissionPrefab | prefab, |
Location[] | locations, | ||
Submarine | sub | ||
) |
Definition at line 92 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
protectedvirtual |
Implements Barotrauma.Mission.
Definition at line 473 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 478 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
virtual |
Reimplemented from Barotrauma.Mission.
Definition at line 71 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
virtual |
Reimplemented from Barotrauma.Mission.
Definition at line 10 of file BarotraumaServer/ServerSource/Events/Missions/PirateMission.cs.
|
virtual |
Reimplemented from Barotrauma.Mission.
Definition at line 134 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 349 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 414 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
get |
Definition at line 78 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
get |
Definition at line 41 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.
|
get |
Definition at line 35 of file BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs.