Here is a list of all class members with links to the classes they belong to:
- k -
- Karma
: Barotrauma.Networking.Client
, Barotrauma.Networking.PreviousPlayer
, Barotrauma.Networking.TempClient
- KarmaChangeOnApplied
: Barotrauma.AfflictionPrefab
- KarmaDecay
: Barotrauma.KarmaManager
- KarmaDecayThreshold
: Barotrauma.KarmaManager
- KarmaEnabled
: Barotrauma.Networking.ServerSettings
- KarmaIncrease
: Barotrauma.KarmaManager
- KarmaIncreaseThreshold
: Barotrauma.KarmaManager
- KarmaKickCount
: Barotrauma.Networking.Client
, Barotrauma.Networking.PreviousPlayer
- KarmaManager()
: Barotrauma.KarmaManager
- KarmaNotificationInterval
: Barotrauma.KarmaManager
- KarmaPreset
: Barotrauma.Networking.ServerSettings
- KeepActiveWhenReady
: Barotrauma.AIObjectivePrepare
- KeepCharactersCloseToOutpost()
: Barotrauma.CampaignMode
- KeepDivingGearOn
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectivePumpWater
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRescue
- KeepDivingGearOnAlsoWhenInactive
: Barotrauma.AIObjective
, Barotrauma.AIObjectivePrepare
- KeepDoorsClosed
: Barotrauma.CharacterParams.AIParams
- Key()
: Barotrauma.Key
- keys
: Barotrauma.Character
- Keys
: Barotrauma.Character
, Barotrauma.ListDictionary< TKey, TValue >
, Barotrauma.PrefabCollection< T >
- Kick()
: Barotrauma.Networking.Client
- KickAFKTime
: Barotrauma.Networking.ServerSettings
- KickAFKTimer
: Barotrauma.Networking.Client
- KickBanThreshold
: Barotrauma.KarmaManager
- KickClient()
: Barotrauma.Networking.GameServer
- KickPlayer()
: Barotrauma.Networking.GameServer
- KicksBeforeBan
: Barotrauma.KarmaManager
- KickVoteCount
: Barotrauma.Networking.Client
- KickVoteRequiredRatio
: Barotrauma.Networking.ServerSettings
- KickVoters
: Barotrauma.Networking.PreviousPlayer
- Kill()
: Barotrauma.Character
, Barotrauma.WreckAI
- KillableNPCs
: Barotrauma.Networking.ServerSettings
- KillAgentsWhenEntityDies
: Barotrauma.WreckAIConfig
- KillCharacter()
: Barotrauma.GameSession
- KillDisconnectedTime
: Barotrauma.Networking.ServerSettings
- KillDisconnectedTimer
: Barotrauma.Character
- KilledCharacterIdentifiers
: Barotrauma.Location
- Killer
: Barotrauma.AbilityCharacterKill
, Barotrauma.CauseOfDeath
- KnockbackCooldown
: Barotrauma.Character
- KnockbackCooldownTimer
: Barotrauma.Character
- KnownReceivedOffset
: Barotrauma.Networking.FileSender.FileTransferOut