Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Items/Components/LevelResource.cs
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using
Barotrauma
.
Networking
;
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3
namespace
Barotrauma.Items.Components
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{
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partial class
LevelResource : ItemComponent,
IServerSerializable
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{
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public
void
ClientEventRead
(
IReadMessage
msg,
float
sendingTime)
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{
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deattachTimer = msg.
ReadSingle
();
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if
(deattachTimer >=
DeattachDuration
)
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{
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holdable.
DeattachFromWall
();
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trigger.
Enabled
=
false
;
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}
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}
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}
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}
Barotrauma.Items.Components.Holdable.DeattachFromWall
void DeattachFromWall()
Definition:
BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs:680
Barotrauma.Items.Components.LevelResource.DeattachDuration
float DeattachDuration
Definition:
BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs:19
Barotrauma.Items.Components.LevelResource.ClientEventRead
void ClientEventRead(IReadMessage msg, float sendingTime)
Definition:
BarotraumaClient/ClientSource/Items/Components/LevelResource.cs:7
Barotrauma.PhysicsBody.Enabled
bool Enabled
Definition:
BarotraumaShared/SharedSource/Physics/PhysicsBody.cs:203
Barotrauma.Networking.IReadMessage
Definition:
IReadMessage.cs:8
Barotrauma.Networking.IReadMessage.ReadSingle
Single ReadSingle()
Barotrauma.Networking.IServerSerializable
Interface for entities that the server can send events to the clients
Definition:
INetSerializable.cs:22
Barotrauma.Items.Components
Definition:
BarotraumaShared/SharedSource/Items/Components/DockingPort.cs:15
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
Items
Components
LevelResource.cs
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