2 using Microsoft.Xna.Framework;
9 private UInt16 lastUpdateID;
15 if (
GameMain.Server !=
null && lastUpdateID < 1) lastUpdateID++;
19 set { lastUpdateID = value; }
22 private string levelSeed =
"";
26 difficulty = MathHelper.Clamp(difficulty, 0.0f, 100.0f);
30 GameMain.Server.ServerSettings.SelectedLevelDifficulty = difficulty;
34 levelDifficultySlider.
BarScroll = difficulty / 100.0f;
35 levelDifficultySlider.
OnMoved(levelDifficultySlider, levelDifficultySlider.
BarScroll);
44 if (botCount < 0) botCount =
GameMain.Server.ServerSettings.MaxBotCount;
45 if (botCount >
GameMain.Server.ServerSettings.MaxBotCount) botCount = 0;
47 GameMain.Server.ServerSettings.BotCount = botCount;
58 GameMain.Server.ServerSettings.BotSpawnMode = botSpawnMode;
79 if (
GameMain.Server !=
null) {
GameMain.Server.ServerSettings.TraitorDangerLevel = dangerLevel; }
81 SetTraitorDangerIndicators(dangerLevel);
static NetworkMember NetworkMember
void SetTraitorDangerLevel(int dangerLevel)
void SetBotCount(int botCount)
void SetLevelDifficulty(float difficulty)
void SetTraitorProbability(float probability)
void SetBotSpawnMode(BotSpawnMode botSpawnMode)